Associate Professor Martin Gibbs

  • Room: Level: 09 Room: 09.28
  • Building: Doug McDonell Building
  • Campus: Parkville

Research interests

  • Sociology of Recreational and Domestic Uses of Information Technology

Personal webpage


Dr Martin Gibbs is an Associate Professor in the Department of Computing and Information Systems at The University of Melbourne.

Research interests
- how people use a variety of interactive technologies (video games, community networks, mobile phones; etc) for convivial and sociable purposes in a variety of situations (intimate strong-tie relationships, local neighborhoods, work-based occupational communities, online computer games)
- social dynamics of digital and board games
- digital commemoration and the use of interactive technologies at end-of-life

Recent publications

  1. Kohn T, Meese J, Arnold M, Gibbs M, Nansen B. The Social Life of the Dead and the Leisured Life of the Living Online. Leisure and Death: An Anthropological Tour of Risk, Death, and Dying. 2018. Editors: Kaul A, Skinner J.
  2. Mavoa J, Carter M, Gibbs M. Beyond addiction: Positive and negative parent perceptions of minecraft play. CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2017. DOI: 10.1145/3116595.3116638
  3. Mavoa J, Carter M, Gibbs M. Children and Minecraft: A survey of children’s digital play. New Media and Society. Sage Publications. 2017.
  4. Mavoa J, Gibbs M, Carter M. Constructing the young child media user in Australia: a discourse analysis of Facebook comments. JOURNAL OF CHILDREN AND MEDIA. Routledge. 2017, Vol. 11, Issue 3. DOI: 10.1080/17482798.2017.1308400
  5. Muller FF, Gibbs M, Vetere F, Edge D. Designing for Bodily Interplay in Social Exertion Games. ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION. Association for Computing Machinery. 2017, Vol. 24, Issue 3. DOI: 10.1145/3064938
  6. Van Ryn L, Kohn T, Nansen B, Arnold M, Gibbs M. RESEARCHING DEATH ONLINE. ROUTLEDGE COMPANION TO DIGITAL ETHNOGRAPHY. Routledge. 2017. Editors: Hjorth L, Horst H, Galloway A, Bell G.
  7. Nansen B, Kohn T, Arnold M, Van Ryn L, Gibbs M. Social Media in the Funeral Industry: On the Digitization of Grief. JOURNAL OF BROADCASTING & ELECTRONIC MEDIA. Routledge. 2017, Vol. 61, Issue 1. DOI: 10.1080/08838151.2016.1273925
  8. Gibbs M, Carter M, Nansen B. Those LED-Lit Water-Kooled Multi-Screen Streamline Battlestations. AoIR Selected Papers of Internet Research. Association of Internet Researchers. 2017.
  9. Gibbs M, Carter M, Witkowski E. Understanding eSports in Australia: Players, Fans, Recruits. AoIR: Selected Papers of Internet Research. Association of Internet Researchers. 2017.
  10. Rogerson M, Gibbs M, Smith M. What can we learn from eye tracking boardgame play?. CHI PLAY 2017 Extended Abstracts - Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. 2017. DOI: 10.1145/3130859.3131314
  11. Rogerson M, Gibbs M, Smith M. "I love all the bits": The Materiality of Boardgames. 34th Annual CHI Conference on Human Factors in Computing Systems (CHI4GOOD). Association for Computing Machinery Inc.. 2016. DOI: 10.1145/2858036.2858433
  12. Allison F, Carter M, Gibbs M. A History of Voice Interaction in Games. 1st International Joint Conference of DiGRA and FDG. 2016.
  13. Arnold M, Nansen B, Kennedy J, Gibbs M, Harrop M, Wilken R. An Ontography of Broadband on a Domestic Scale. Transformations Journal. Central Queensland University. 2016, Vol. 27.
  14. Nansen B, Wilken R, Kennedy J, Arnold M, Gibbs M. Methodological and ethical concerns associated with digital ethnography in domestic environments: Participant burden and burdensome technologies. Ethics and Visual Research Methods: Theory, Methodology, and Practice. 2016. DOI: 10.1057/978-1-137-54305-9_4
  15. Gibbs M, Mori J, Carter M. RIP vile rat: Makeshift memorials in EVE online. Internet Spaceships are Serious Business: An EVE Online Reader. 2016.

View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile