Dr Marcus Carter

  • Room: Level: 05 Room: 12
  • Building: Doug McDonell Building
  • Campus: Parkville

Research interests

  • Computer-Human Interaction

Biography

Marcus Carter is a Research Fellow in the Microsoft Research Centre for Social Natural User Interfaces, exploring the potential for technologies like the Xbox Kinect and Eye-Gaze for around the table computing. He has prior and ongoing projects involving EVE Online, DayZ, Warhammer 40,000 and Candy Crush Saga. See also, http://marcuscarter.com/ https://unimelb.academia.edu/MarcusCarter

Recent publications

  1. Webber S, Carter M, Smith M, Vetere F. Interactive technology and human-animal encounters at the zoo. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES. Academic Press - Elsevier Science. 2017, Vol. 98.
  2. Allison F, Carter M, Gibbs M. A History of Voice Interaction in Games. 1st International Joint Conference of DiGRA and FDG. 2016.
  3. Carter M, Bjork S. Cheating in Candy Crush Saga. Social, Casual and Mobile Games: The Changing Gaming Landscape. Bloomsbury Academic. 2016. Editors: Leaver T, Willson M.
  4. Newn J, Velloso E, Carter M, Vetere F. Dynamically Exposing Gaze to Foster Playful Experiences in Multiplayer Gameplay. CHI Play 2016 Designing for Emotional Complexity in Games Workshop. 2016.
  5. Carter M, Bergstrom K, Webber N, Milik O. EVE is Real: How conceptions of the 'real' affect and reflect an online game community. Well Played Journal. 2016, Vol. 5, Issue 2.
  6. Bergstrom K, Carter M. EVE online for the uninitiated. Internet Spaceships are Serious Business: An EVE Online Reader. 2016.
  7. Newn J, Velloso E, Carter M, Vetere F. Exploring the Effects of Gaze Awareness on Multiplayer Gameplay. 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY). Association for Computing Machinery Inc.. 2016.
  8. Beven T, Hoang T, Carter M, Ploderer B. HandLog: A deformable tangible device for continuous input through finger flexion. 28th Australian Conference on Human-Computer Interaction (OzCHI). 2016.
  9. Carter M, Bergstrom K, Carter M, Woodford D. Introduction. Internet Spaceships Are Serious Business: An EVE Online Reader. University of Minnesota Press. 2016. Editors: Bergstrom K, Woodford D.
  10. Newn J, Velloso E, Carter M, Vetere F. Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze. ACM International Conference on Interactive Surfaces and Spaces (ISS). Association for Computing Machinery Inc.. 2016.
  11. Carter M, Velloso E, Downs J, Sellen A, O'Hara K, Vetere F. PathSync: Multi-User Gestural Interaction with Touchless Rhythmic Path Mimicry. 34th Annual CHI Conference on Human Factors in Computing Systems (CHI4GOOD). Association for Computing Machinery Inc.. 2016.
  12. Cox T, Carter M, Velloso E. Public DisPLAY: Social games on interactive public screens. 28th Australian Conference on Computer-Human Interaction (OzCHI). 2016.
  13. Gibbs M, Mori J, Carter M. RIP vile rat: Makeshift memorials in EVE online. Internet Spaceships are Serious Business: An EVE Online Reader. 2016.
  14. Pons P, Carter M, Jaen J. Sound to your objects: A novel design approach to evaluate orangutans' interest in sound-based stimuli. ACM International Conference Proceeding Series. 2016, Vol. 15-17-November-2016.
  15. Velloso E, Carter M. The Emergence of EyePlay: A Survey of Eye Interaction in Games. 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY). Association for Computing Machinery Inc.. 2016.

View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile