A workshop at CHI 2022 on 13/14th April.
Emotion has been studied in HCI for two decades, with specific traditions interested in sensing, expressing, transmitting, modelling, experiencing, visualizing, understanding, constructing, regulating, manipulating or adapting to emotion in human-human and human-computer interactions. This CHI 2022 workshop on the Future of Emotion in Human-Computer Interaction brings together interested researchers to encourage connection and collaboration, identify common interests, discuss and develop methodologies, and map the changing relationship between emotion and technology. Through group discussion and collaborative speculation we will address questions such as:
- What are the relationships between digital technology and human emotion?
- What roles does emotion play in HCI research?
- How should HCI researchers conceptualize emotion?
- When should HCI researchers use interdisciplinary theories of emotion or create new theory?
- Can specific emotions be designed for, and where is this knowledge likely to be applied?
- What are the implications of emotion research for design, ethics and wellbeing?
- What is the future of emotion in human-computer interaction?
Our goals are to:
- map past and future trajectories of emotion research in HCI
- articulate phenomena of interest, experiences, understandings and research questions
- discuss the utility of different methodologies and interdisciplinary theories
- highlight important issues for research, design, policy and wellbeing
- discuss emerging technologies and their likely implications
- build a community of researchers who can develop a framework and agenda for ongoing research
We aim to publish a workshop summary in Interactions, and develop a journal special issue.
For more detail please see our proposal document .
Our team of organizers represents a range of disciplines and geographic regions.
- Anna Cox is a Professor in the UCL Interaction Centre at University College London. Her research focuses on the relationships between the design of information and communications technologies (ICTs) and behavioural outcomes, and leverages these relationships in the design of novel interfaces and systems to support people in managing their work and well-being.
- James Gross is a Professor of Psychology at Stanford University. His research focuses on emotion and emotion regulation, and he has developed the widely used Process Model of Emotion Regulation.
- Kristina Höök is Professor of Interaction Design at the Royal Institute of Technology (KTH), Stockholm, with research interests in affective interaction and somaesthetic design. Her recent book “Designing with the Body: Somaesthetic Interaction Design" was published by MIT Press.
- Vassilis Kostakos is a Professor of Computer Science at the University of Melbourne in Australia and Head of the Human-Computer Interaction Group. His research interests focus on ubiquitous computing, human-computer interaction, social computing, and Internet of Things.
- Peter Koval is a Senior Lecturer in the Melbourne School of Psychological Sciences at the University of Melbourne. His research focuses on the dynamics of subjective emotional experience and the deliberate regulation of emotion in daily life.
- Regan Mandryk is a Canada Research Chair in Digital Gaming Technologies and Experiences and Professor of Computer Science at the University of Saskatchewan. Her work focuses on how people use playful technologies for emotion regulation, social connection, and to manage their mental health and wellbeing.
- Petr Slovák is a UKRI Future Leaders Fellow and a lecturer at King’s College London, based at the Informatics and Child Adolescent Psychiatry department. His research focuses on envisioning, designing, and evaluating new technology-enabled mental health interventions for children and families, with specific focus on emotion regulation.
- Wally Smith is an Associate Professor in the School of Computing and Information Systems at the University of Melbourne. His research focus is human-centred computing, with current projects on emotion regulation, deceptive tendencies of AI, and digital engagement in cultural institutions.
- Greg Wadley is a Senior Lecturer in the School of Computing and Information Systems, University of Melbourne, Australia, working on the design of technologies for health and wellbeing including projects in mental health, emotion regulation, and chronic disease management.
- Sarah Webber is a Research Fellow at the School of Computing and Information Systems at the University of Melbourne. Her research focuses on design of technologies for connection with nature, and digital interactions for social connectedness and wellbeing.
Format and Timing
To maximise accessibility the workshop will be fully online, with participants connecting through Zoom, Miro, Slack and this website. For inclusivity across time zones the workshop is running as two events or instances, both with similar structures lasting 2.5 hours, starting at these times:
Individual participants may attend either or both instances as preferred, but each paper will be presented at only one of the instances.
Session 1: Building Community (one hour)
We have accepted 40 papers, which are listed below. Each paper is presented (at one of the two events) for 3 minutes, which includes the presentation plus brief discussion.
Session 2: Taking Stock and Imagining Futures (one hour)
There will be a panel discussion during each instance, with panel members listed below. Our goal is to identify different approaches to emotion that have been taken in HCI, and identify emerging trends and speculate on their potential implications for research, technology design and human wellbeing.
Session 3: Making Plans (half an hour)
Discuss future plans, publications and collaborations.
The structure of each workshop instance:
|Intro||1st Hour||2nd Hour||Wrap-Up|
|Brief setup||Authors present papers||Panel discussion||Making plans|
The panels in each instance:
|Panelist (10 mins)||Panelist (10 mins)||Panelist (10 mins)||Panelist (10 mins)||Discussion (20 mins)||Chaired by|
|A||Kristina Höök||Petr Slovák||Greg Wadley||all attendees||Vassilis Kostakos|
|B||Regan Mandryk||Peter Koval||Corina Sas||Vassilis Kostakos||all attendees||Wally Smith|
We welcome the authors of 40 submitted papers. Papers have been distributed among workshop attendees and may be developed for a special issue.
At least one author of each accepted submission must attend the workshop, and all participants must register for both the workshop and at least one day of the CHI 2022 conference .
|A. Jess Williams, Ellen Townsend and Petr Slovak||KCL||Emotional regulation in digital interventions with at-risk young people|
|Abdallah El Ali and Pablo Cesar||CWI||HCI Perspectives on Emerging Emotion Self-report Acquisition Techniques|
|Aimee Sousa Calepso, Natalie Hube, Noah Berenguel Senn and Vincent Brandt||Stuttgart||cARdLearner: Using Expressive Virtual Agents when Learning Vocabulary in Augmented Reality|
|Aishwarya Chandrasekaran, Lana Mai Huynh, Lucy Zhang Bencharit and Matthew Louis Mauriello||Delaware||Toward Computer-Mediated Emotional Monitoring and Burnout Mitigation for University STEM Students|
|Albrecht Kurze||Chemnitz||Emotional Interaction Qualities: Vocabulary, Modalities, Actions, And Mapping|
|Alexandra Kitson||Simon Fraser||Emotion Regulation Skills Development for Youth through a Biofeedback-Augmented Virtual Reality Experience|
|Amanda Krause||James Cook||Emotion Psychology of Music Consumption|
|Anna Dobrosovestnova||TU Wien||Challenging Current Approaches to Emotions in Human-Robot Interaction|
|Ayanna Seals, Lucas Wozniak, Sounak Ghosh, Rajshree Saraf and Lauren Chun||NYU||Using Objective Self Awareness Theory to Predict When The Design of XR Environments May Result in Negative Affect|
|Bingyi Han||Melbourne||Emotional Experience of AI in Education|
|Cecilia O. Alm and Rajesh Titung||Rochester||Engaging Human Interaction to Learn Emotions|
|Claudia Dauden Roquet, Nikki Theofanopoulou, Jaimie L Freeman, Jessica Schleider, James J Gross, Katie Davis, Ellen Townsend and Petr Slovak||KCL||Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Device|
|Claudine Tinsman||Oxford||Emotional responses to social media use|
|Corina Sas||Lancaster||Emotions in HCI: Future Research Agenda|
|Danielle Lottridge and Naseem Ahmadpour||Auckland||Affective Interaction: Past and Future Directions|
|Diogo Cortiz and Paulo Boggio||Sao Paulo||Do you know "saudade"? The importance of a cultural and language-based emotion approach for HCI|
|Donghoon Shin, Subeen Park, Esther Hehsun Kim, Soomin Kim, Jinwook Seo and Hwajung Hong||Seoul||Leveraging AI to Assist Emotional Supports in Online Mental Health Community|
|Elahi Hossain, Anna Cox, Nadia Berthouze and Greg Wadley||UCL||Motivational and Situational Aspects of Active and Passive Social Media Breaks May Explain the Difference Between Recovery and Procrastination|
|Ethan Cheung, Chee Siang Ang, Panote Siriaraya, Sophia Ppali, Kieran Breen and Sarrah Fatima||Kent||VRPassport: Travel the world in Virtual Reality for people with Dementia|
|Janghee Cho and Stephen Voida||Colorado||The Affective Bond Between Place and Human: Designing Digital Technology for Remote Workers' Wellbeing|
|Jennifer Pierre||UCLA||Putting the “Move” in Social Movements: Assessing the Role of Kama Muta in Online Activism|
|Jiwan Kim and Ian Oakley||UNIST||New Sensors and Features for Digital phenotyping on Off the Shelf Smart Devices|
|Kangning Yang, Tilman Dingler and Jorge Goncalves||Melbourne||Addressing the Limited Scale of Training Data in Physiological Signals-based Mobile Emotion Research|
|Kristina Mah||Sydney||Going Beyond Suffering and Happiness Through Contemplative Research in HCI|
|Meetha Nesam James, Nimesha Ranasinghe, Anthony Tang and Lora Oehlberg||Maine||Watch Your Flavors: Augmenting People's Flavor Perceptions and Associated Emotions based on Videos Watched while Eating|
|Min-Jung Park and Hyeon-Jeong Suk||KAIST||Emotional Expressions in Memojis|
|Nadine Wagener, Bastian Dänekas and Jasmin Niess||Bremen||Considering Colored Light for Identifying and Reflecting on Emotions|
|Nicole Beres, Madison Klarkowski and Regan Mandryk||Saskatchewan||The Role of Emotions in Esports Performance: A Scoped Literature Review|
|Nikki Theofanopoulou and Petr Slovak||KCL||Exploring Technology-Mediated Parental Socialisation of Emotion: Leveraging an Embodied, In-situ Intervention for Child Emotion Regulation|
|Noura Howell, Chuang, De Kosnik, Niemeyer, Ryokai||UC Berkeley||Emotional Biosensing: Exploring Critical Alternatives|
|Petr Slovak, Alissa Antle, Nikki Theofanopoulou, Claudia Dauden Roquet, James Gross and Katherine Isbister||KCL||Designing for emotion regulation interventions: an agenda for HCI theory and research|
|Raya Al Habsi, Chee Siang Ang, Alexandra Covaci and James Alexander Lee||Kent||Exploring the Use of Smartphone-Based Positive Psychology Intervention in Reducing Burden and Emotional Distress for Informal Caregivers|
|Shun Yi Yeo and Simon Perrault||Singapore||When Technology gets Emotional – The Future of Emotion in HCI|
|Si Chen, Yixin Liu, Yi-Chieh Lee and Yun Huang||Illinois||Exploring Learner's Reflection on Own Affective States in Self-Regulated Learning|
|Simone Schmidt||Melbourne||Teleconferencing and digital phenotyping: two case studies for considering the technological mediation of embodied awareness for wellbeing|
|Sophia Roper and Sang Won Bae||Stevens||Detecting State of Flow Using Facial Behavior Markers in an Online Classroom|
|Viviane Herdel, Anastasia Kuzminykh, Andrea Hildebrandt and Jessica Cauchard||Ben Gurion||Drone in Love: Emotional Perception of Facial Expressions on Flying Robots|
|Weiwei Jiang, Kangning Yang, Maximiliane Windl, Francesco Chiossi, Benjamin Tag, Sven Mayer and Zhanna Sarsenbayeva||Melbourne||Current Challenges of Using Wearable Devices for Online Emotion Sensing|
|Xiao Ge||Stanford||Design to Feel, Feel to Design: How Designers' Own Emotions Interact with the Technologies They Design|
|Yong Ma, Heiko Drewes and Andreas Butz||LMU Munich||How Should Voice Assistants Deal With Users' Emotions?|