A workshop at CHI 2022
Emotion has been studied in HCI for two decades, with specific traditions interested in sensing, expressing, transmitting, modelling, experiencing, visualizing, understanding, constructing, regulating, manipulating or adapting to emotion in human-human and human-technology interactions. This workshop at CHI 2022 invites researchers from different traditions to discuss the past and future of emotion in HCI.
This one-day workshop will take place on either 13th or 14th April. To maximise inclusion and accessibility the workshop will be completely online, with participants connecting through Zoom, Miro, Slack and this website.
The goals of the workshop are to:
- map past and future trajectories of emotion research in HCI
- articulate phenomena of interest, experiences, understandings and research questions
- discuss the utility of different methodologies and interdisciplinary theories
- highlight important issues for research, design, policy and wellbeing
- discuss emerging technologies and their likely implications
Our long-term goal to build a community of researchers who collectively develop a framework and research agenda for ongoing work on emotion in human-computer interaction.
Session 1: Building Community (1 hour)
Each participant (including organizers) will present their position on emotion in HCI for 2-5 minutes, with brief discussion.
Session 2: Taking Stock (1.5 hours)
Large and small group discussion to define the state of the art and identify and compare different approaches to understanding emotion in HCI.
Session 3: Imagining Futures (1.5 hours)
Discussion of emerging technologies and trends, and collaborative speculation on their potential impacts on HCI research, technology design and human wellbeing.
Session 4: Making Plans (half an hour)
Brief fnal session to discuss short and long term plans and collaborations.
Call for Participation
We welcome participants who have studied, designed for or have a position on emotion in HCI, and wish to influence future research directions. Participants should submit either a position paper or research paper:
- Position papers describe the author(s') background, research, and position on emotion in HCI. Length is 1-2 pages.
- Research papers describe a relevant study, which may be work-in-progress or one that is already published. Length is 2-4 pages.
Submissions are via EasyChair. Papers must be submitted by the deadline 24th February 2022. Submitted papers will be reviewed by the workshop organizing committee, and authors will be notified by 1st March 2022. Accepted papers will be distributed among workshop attendees and may be developed for a special issue.
At least one author of each accepted submission must attend the workshop, and all participants must register for both the workshop and at least one day of the CHI 2022 conference.
Our team of organizers represents a range of disciplines and geographic regions.
- Anna Cox is a Professor in the UCL Interaction Centre at University College London. Her research focuses on the relationships between the design of information and communications technologies (ICTs) and behavioural outcomes, and leverages these relationships in the design of novel interfaces and systems to support people in managing their work and well-being.
- James Gross is a Professor of Psychology at Stanford University. His research focuses on emotion and emotion regulation, and he has developed the widely used Process Model of Emotion Regulation.
- Kristina Höök is Professor of Interaction Design at the Royal Institute of Technology (KTH), Stockholm, with research interests in affective interaction and somaesthetic design. Her recent book “Designing with the Body: Somaesthetic Interaction Design" was published by MIT Press.
- Vassilis Kostakos is a Professor of Computer Science at the University of Melbourne in Australia and Head of the Human-Computer Interaction Group. His research interests focus on ubiquitous computing, human-computer interaction, social computing, and Internet of Things.
- Peter Koval is a Senior Lecturer in the Melbourne School of Psychological Sciences at the University of Melbourne. His research focuses on the dynamics of subjective emotional experience and the deliberate regulation of emotion in daily life.
- Regan Mandryk is a Canada Research Chair in Digital Gaming Technologies and Experiences and Professor of Computer Science at the University of Saskatchewan. Her work focuses on how people use playful technologies for emotion regulation, social connection, and to manage their mental health and wellbeing.
- Petr Slovák is a UKRI Future Leaders Fellow and a lecturer at King’s College London, based at the Informatics and Child Adolescent Psychiatry department. His research focuses on envisioning, designing, and evaluating new technology-enabled mental health interventions for children and families, with specific focus on emotion regulation.
- Wally Smith is an Associate Professor in the School of Computing and Information Systems at the University of Melbourne. His research focus is human-centred computing, with current projects on emotion regulation, deceptive tendencies of AI, and digital engagement in cultural institutions.
- Greg Wadley* is a Senior Lecturer in the School of Computing and Information Systems, University of Melbourne, Australia, working on the design of technologies for health and wellbeing including projects in mental health, emotion regulation, and chronic disease management.
- Sarah Webber is a Research Fellow at the School of Computing and Information Systems at the University of Melbourne. Her research focuses on design of technologies for connection with nature, and digital interactions for social connectedness and wellbeing.