Papers for CHI 2021 conference

4 March 2021

Chi 2021 logo

The 2021 ACM Conference on Human Factors in Computing Systems (CHI 2021), is taking place 8–13 May. We are proud to announce the acceptance of a series of papers from our the HCI group at University of Melbourne, and their collaborators.

We are also proud to announce that we received the following awards at the conference:

Best paper awards (top 1%)

Impact of Task on Attentional Tunneling in Handheld Augmented Reality
Brandon Syiem, Ryan Kelly, Jorge Goncalves, Eduardo Velloso, Tilman Dingler

The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges
Lucy Sparrow, Martin Gibbs, Michael Arnold

Honourable mention awards(top 5%)

A Critique of Electrodermal Activity Practices at CHI
Ebrahim Babaei, Benjamin Tag, Tilman Dingler, Eduardo Velloso

Dance and Choreography in HCI: A Two-Decade Retrospective
Qiushi Zhou, Cheng Cheng Chua, Jarrod Knibbe, Jorge Goncalves, Eduardo Velloso

“It’s About Missing Much More Than the People”: How Students use Digital Technologies to Alleviate Homesickness
Ryan Kelly, Yueyang Cheng, Dana McKay, Greg Wadley, George Buchanan

Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Emily Dao, Andreea Muresan, Kasper Hornbaek, and Jarrod Knibbe


Accepted full papers

A Critique of Electrodermal Activity Practices at CHI
Ebrahim Babaei, Benjamin Tag, Tilman Dingler, Eduardo Velloso

Gaze-Supported 3D Object Manipulation in Virtual Reality
Difeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang, Tilman Dingler, Eduardo Velloso, Jorge Goncalves

A Probabilistic Interpretation of Motion Correlation Selection Techniques
Eduardo Velloso, Carlos Morimoto

Dance and Choreography in HCI: A Two-Decade Retrospective
Qiushi Zhou, Cheng Chua, Jarrod Knibbe, Jorge Goncalves, Eduardo Velloso

Impact of Task on Attentional Tunneling in Handheld Augmented Reality
Brandon Syiem, Eduardo Velloso, Ryan Kelly, Jorge Goncalves, Tilman Dingler

Effect of Information Presentation on Fairness Perceptions of Machine Learning Predictors
Niels van Berkel, Jorge Goncalves, Daniel Russo, Simo Hosio, Michael B. Skov

User Trust in Assisted Decision-Making Using Miniaturized Near-Infrared Spectroscopy
Weiwei Jiang, Zhanna Sarsenbayeva, Niels van Berkel, Chaofan Wang, Difeng Yu, Jing Wei, Jorge Goncalves, Vassilis Kostakos

“It’s much more than the people”: How Students use Digital Technologies to Alleviate Homesickness
Ryan Kelly, Yueyang Cheng, Dana McKay, Greg Wadley, George Buchanan(edited)

Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform
Steven Baker, Jenny Waycott, Romina Carrasco, Ryan Kelly, Anthony Jones, Jack Lilley, Briony Dow, Frances Batchelor, Thuong Hoang, Frank Vetere

Unpacking “Boardgames With Apps”: The Hybrid Digital Boardgame Model
Melissa Rogerson, Lucy Sparrow, Martin Gibbs

Ethics and the Design of Multiplayer Digital Games: Industry Perspectives and Challenges
Lucy Sparrow, Martin Gibbs, Michael Arnold

Standing in the Way of Control: A Call to Action to Prevent Abuse through Better Design of Smart Home Technologies
Dana McKay and Charlynn Miller

Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube
Emily Dao, Andrea Muresan, Kasper Hornbaek, Jarrod Knibbe