IDL games researchers secure large presence at DiGRAA 2020

28 January 2020

DiGRAA 2020 logo

The Human-Computer Interaction is home to a group of researchers undertaking projects related to the field of games studies, as it intersects with digital technology. The annual Digital Games Research Association of Australia (DiGRAA) conference brings together junior and senior games studies researchers from across the country - along with international research collaborators - to discuss games studies research from diverse, vibrant, and interdisciplinary perspectives. This year, six IDL researchers have had papers accepted into the conference for 2020.

In 2014, the Human-Computer Interaction hosted the DiGRAA conference on campus at The University of Melbourne. In 2020, the DiGRAA conference will be held across two days, between 10-11 February, at the Queensland University of Technology’s (QUT) Gardens Point campus. The conference is supported by the School of Electrical Engineering and Computer Science and the Digital Media Research Centre at QUT.

The papers that have been accepted into DiGRAA 2020 are as follows:


(in alphabetical order)

Brian McKitrick. The History of “Let’s Play” on Something Awful Forums

David Cumming. The Game of Watching Games: Gamifying and Monetising Esports Spectatorship

Madeleine Antonellos, Bjorn Nansen and Martin Gibbs. “Wearing Research on Your Sleeves”: Participant Observation in a Cosplay Community

Melissa Rogerson and Martin Gibbs. The Precursors to Modern Hybrid Boardgames

Marcus Carter, Kyle Moore and Jane Mavoa. It's not an island, it's a world: Fortnite, Temporality, and Worldness

Lucy Sparrow, Fraser Allison, Martin Gibbs and Michael Arnold. Productive distrust: Playing with the player in digital games