Public Lecture Series at Melbourne Knowledge Week 2019

30 June 2019

Melbourne Knowledge Week logo

The Human-Computer Interaction presented a Public Lecture Series at Melbourne Knowledge Week 2019

We were fortunate enough to be represented by a talented group of experts from the University of Melbourne’s Human-Computer Interaction at this year’s Melbourne Knowledge Week festival. Our lecture series focused on the concept of ‘Interaction Futures’ – considering the new digital spaces that we occupy and immerse ourselves in, and the possibilities and potential impacts that adoption of these technologies may bring.

This year’s line-up featured a range of compelling case studies around the physical and artificial elements of human interactions with technology. Below is an itinerary of the conferences held in North Melbourne’s vibrant art space, the Meat Market.

IDL at Melbourne Knowledge Week, a public lecture series

Interaction in and beyond mixed reality

Prof Frank Vetere
Tuesday 21 May, 12.45pm – 3pm
Topics covered: Virtual Reality, Augmented Reality, Implantable Technologies, Human-Computer Interaction

How to control computers with your eyes

Dr Eduardo Velloso
Wednesday 22 May, 3pm – 3.45pm
Topics included: Eye-tracking, Accessibility, E-Learning and Gaming

Algorithms gone wild: A case for explainability

Dr Niels Wouters and Dr Mor Vered
Thursday 23 May, 3pm – 3.45pm
Topics included: Algorithmic Unfairness, Algorithmic Discrimination, Digital Ethics, Artificial Intelligence

Discreet Computing

Prof Aaron Quigley
Friday 24 May, 1.30pm – 2.15pm
Topics included: Ubiquitous Computing, Discreet Computing, Wearable Technologies

Life in the 22nd century: Living with the Internet of Things

Prof Vassilis Kotsakos
Saturday 25 May, 12pm – 12.45pm
Topics included: Smart Cities, Future Cities, Smart Technology, Computing History, Technological Advancements

Word play: What makes voice control technology fun?

Fraser Allison, PhD Candidate
Sunday 26 May, 12pm – 12.45pm
Topics included: Voice Control Technologies, Psychology of Voice Interaction, Video Games and Interaction