Novel interactions
We have extensive experience in designing and developing prototypes using new interactive devices.
Novel and emerging technologies open new opportunities for interaction design, but also raise important questions and create interesting research challenges. Our experience in designing and developing prototypes includes, but is not limited to: virtual, augmented, and extended reality, eye tracking, physiological sensors, 3D printing, motion capture, projection mapping, interactive AI and machine learning.
Projects
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Virtual co-presence
‘Teleporting’ collaborators into each other’s spatial environments to enable an immersive sense of being in each other’s physical presence.
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Adaptive learning technologies
Exploring how AI and machine learning can make inferences about students’ progress and adapt interfaces to tailor the learning experience to each student.
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Cognitive interaction
We are developing new technologies for augmenting human cognitive abilities. We employ novel sensing technologies such as eye tracking and thermal imaging to infer users’ intention and cognitive states to design interactions that adapt and respond to these states accordingly.
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Kinecting with orang-utans
In collaboration with Zoos Victoria, this project is designing and developing an interactive digital system to enrich and empower the lives of orang-utans at Melbourne Zoo.
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Multimodal human–agent collaboration
Improving human-agent interactions through gaze input and other collaborative modalities.
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Ageing and avatars
This project aims to identify how NUI technologies can be designed and used to facilitate active social participation for older people constrained by limited mobility.
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Interactive spaces and media architecture
Exploring opportunities for interactive media to enliven building facades and cultural spaces in the University of Melbourne’s new Innovation Precinct.
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Insertable technology for human interactions
This project investigates insertables: devices that go under the skin for non-medical purposes. A small but growing group are choosing to augment their senses by voluntarily inserting devices inside their bodies. This research will help us to understand why people are doing this and the implications for human-technology interactions.
Contact us
People
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Frank Vetere, Professor
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Jenny Waycott, Associate Professor
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Steven Baker, Research Fellow
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Niels Wouters, Research Fellow
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Andrew Irlitti, Research Fellow
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Sarah Webber, Doreen Thomas Postdoctoral Fellow
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Ronal Singh, Associate Lecturer
News
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HCI researchers nominated for Best Paper Award at IEEE ISMAR 2020
We are pleased to announce that HCI researchers Difeng Yu, Qiushi Zhou, Joshua Newn, Tilman Dingler, Eduardo Velloso, and Jorge Goncalves have received a Best Paper award nomination at the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020).
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PhD student Sara Khorasani awarded MSE Ingenium Scholarship
Sara received the award the basis of academic excellence, strength of research proposal, and ambassadorial potential. Her research focuses on learning analytics in VR.
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Are you paying attention? Dr Eduardo Velloso may well be able to tell – and to help.
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AsiaTOPA 2020: An ‘Art Hack’ experience with MetaObjects
MetaObjects visited our lab to deliver a motion-capture masterclass as part of the AsiaTOPA festival.
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Interactive tool helps physios with complex fine motor skills
A new device is helping student physios at the University of Melbourne to improve their complex fine motor skills.
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Our researchers to present at AsiaTOPA Digital Environments Forum
The program features events that celebrate cross-cultural collaborations between a range of practitioners from the Australian and Asian cultural industries.
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Biometric Mirror presented at the World Bank and World Engineers Convention
Biometric Mirror has rounded out a busy year of local and international appearances, with two final presentations for 2019.
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IDL researchers to present at esteemed CHI 2020 conference
The 2020 ACM Conference on Human Factors in Computing Systems (CHI 2020), is taking place between 25–30 April in Oahu, Hawai’i, USA.
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IDL researchers contribute to successful OzCHI’19
Presenters and attendees of the 31st Australian Conference on Human-Computer Interaction (OzCHI’19) met on Perth’s sandy shores between 3–5 December 2019.
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Virtual reality won’t make cows happier, but it might help us see them differently
An article written by Research Fellow Sarah Webber for The Conversation.
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Abusing a robot won’t hurt it, but it could make you a crueller person
Robots are becoming more common in our lives. And while they may not have “feelings”, perhaps the way we treat them reflects more on our character than we previously thought.
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Our researchers take home two awards at UbiComp 2019
PhD Candidate Zhanna Sarsenbayeva received the Gaetano Borriello Outstanding Student Award and a Distinguished Paper Award was received by a group of researchers.
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HCI Lab Open House
To mark the completion of the new lab, we held an Open House.
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Augmented reality research meets conservation at REWILD Our Planet
How do we design augmented reality installations in a way that makes them enjoyable for museum visitors while ensuring they convey key information about exhibits?
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Biometric Mirror a stand-out at WEF Summer Davos
Our exhibit at the forum, ‘Reflecting the Limitations of AI’, focused on the digital and ethical issues associated with AI technologies.
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What our AI thought of us, at Melbourne Knowledge Week 2019
The Biometric Mirror project offered many festival attendees their first experience with “Sci-Fi technologies” intermingling with everyday realities.
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Augmented Reality projects in our lab
The Augmented Studio project has provided a breakthrough in technologically-facilitated learning.
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Double success for IDL in the 2019 ARC Discovery Grants
Every year, the Australian Research Council (ARC), the facilitators of the National Competitive Grants Program (NCGP), award funding to exceptional research projects.
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CHI 2019: Strong participation by the University of Melbourne
The ACM CHI Conference on Human Factors in Computing Systems, also known as CHI 2019, is the flagship annual conference..
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Room for innovation: lab upgrades
Human Computer Interaction has received a tech-powered update to our research workspace for graduate researchers.
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Augmented Studio presented at Melbourne Knowledge Week
So, what if you could view how your body looked and moved internally – externally?
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Our Public Lecture Series at Melbourne Knowledge Week 2019
We were fortunate enough to be represented by a talented group of experts from the University of Melbourne’s Human Computer Interaction at this year’s Melbourne Knowledge Week festival.