The annual, international conference for the Digital Games Research Association (DiGRA), will return to Tampere in Finland, for the first time since the inception of the conference in 2002. From 2–6 June 2020, DiGRA will bring together academics and professionals who research or work with digital games and associated games studies disciplines under the theme of “Play Everywhere”, with discussions focused on exploring the societal and cultural impacts of play and games in society.
The following researchers from the Interaction Design Lab have been successful in submitting a range of papers and panels to DiGRA 2020:
Presentations and panels
Aaron Trammell, Janne Paavilainen, Katriina Heljakka, Melissa J. Rogerson, Tom Apperley, Ville Kankainen
Panel: Hybrid Tabletop Games
“Let’s Play” Communities: Ethnographic Observations of the Something Awful LP Community
Analysing user modified controllers for design limitations in competitive play
The game of watching: gamification and monetisation of esports spectatorship
Lucy A. Sparrow, Madeleine Antonellos, Martin Gibbs, & Michael Arnold
From ‘Silly’ to ‘Scumbag’: Reddit discussion of a case of groping in a virtual reality game
Melissa J. Rogerson, Fraser Allison and Martin Gibbs
Voice Interactions in Tabletop Games
Jane Mavoa, Bjorn Nansen and Martin Gibbs
“Sometimes I like killing as a treat”: Children’s Transgressive Play in Minecraft
Hybrid boardgames researcher and lecturer Melissa Rogerson will also be leading a workshop at the conference alongside Ville Kankainen and Janne Paavilainen from Tampere University, titled ‘Post-digital Hybrid Play in Tabletop Gaming’.