HCI Lab Open House

24 September 2019

The Human-Computer Interaction (HCI) Lab has enjoyed an impressive start to the year.

Following the recent renovation of the lab and major equipment upgrades, the lab has been home to a busy team of software engineers, graduate students, and visiting researchers from other disciplines and institutions.

The HCI Lab, located on Level 5 of the Doug McDonnell building, is a key part of our broader research group at the Interaction Design Lab. It is a dedicated space for HCI researchers to design and develop innovative technologies that are fundamentally focused on people. To mark the completion of the new lab, the team held an Open House on 23 August, for a strong turn-out of researchers in the School of Computing and Information Systems. Visitors were invited to explore our new space, try out the demos on display and engage with our researchers and students over nibbles and drinks.

The demonstration series

A 360 projection set-up was a central feature of the Open House activities for the day. In the curtained, optimised display space, panoramic video landscapes were projected around the room to create a highly immersive audio-visual experience for the viewer. There were breathtaking natural landscapes which prompted visitors to sit and watch meditatively, and an interactive Google Street View demonstration which allowed visitors to “walk the city streets” of Melbourne using a set of interactive directional ‘buttons’ projected on the ground.

A range of research demonstrations was also on display, showcasing the breadth and scope of the work of our students and researchers. These included the following projects:

  • Monitoring Hand Hygiene in Hospitals
  • Mind Reading Games
  • Reliable Operating Rooms: Understanding the movements of hospital staff and patients
  • Expresso: Facial expression-based device control
  • 3D Scan for Prosthesis Creation
  • Implicit Association Test
  • Socrates Chat Bot
  • SpinalLog: Visuo-haptic feedback in musculoskeletal manipulation training
  • Using Contactless Sensors to Estimate Learning Difficulty in Digital Learning Environments
  • Reading in VR environments
  • Highway of Life: A social VR environment
  • Hybrid Digital Boardgames
  • Annotations in AR
  • Biometric Mirror
  • Crawling Man: A CIS-VCA partnership