Designing for Scale
We are exploring the nature and value of technology at different scales, individual, community and movement. We aim to produce insights that assist with design across multiple scales. Our case study is smart garden watering.
Improving Vitamin D Status and Related Health in Young Women
With increasing awareness of the harmful effects of sun exposure, Australia has growing levels of vitamin D deficiency. Here we will compare the effectiveness of oral medication and smart apps in achieving healthy levels of vitamin D.
Growing Old and Staying Connected
Social isolation affects many older people. This project investigates novel technologies to prevent and to ameliorate social isolation experienced by older adults.
Promoting Student Peer Review
This project aims to make an easy-to-use and feature-rich online student peer review tool available to educators and students across the higher education sector in Australia. This will be achieved by building on ‘PRAZE’: a highly successful, award-winning prototype developed at The University of Melbourne.
Getting Well and Being Present
Hospitalised children can experience significant disruption to school and family life. We are designing technologies to help young patients connect with their friends, family and classroom. We have trialled an ambient ‘orb’ and are currently designing an Android tablet-based application.
Social Network Sites for Ambivalent Socialisers
The aim of this project is to extend the reach of Web 2.0 technologies to ambivalent socialisers: groups of people that do not form spontaneously on social network sites but which might nevertheless benefit from online participation.
This project investigates the gap between tangible interactions offered by mobile and embedded technologies and opportunities for social engagement offered by social technologies.
Mobile Fieldwork and Learning
Through design investigations we are studying the opportunities and pitfalls of using mobile technology to create and deliver new fieldwork exercises to university students. We are carrying out studies with students of architecture and the built environment, but aim for more general theories and evidence.
The web is abundant with search engines but often they don’t work well for us because we really want to ‘explore’ an unknown (data) space rather then narrow down to a particular ‘search’. This research uses a novel approach to supporting exploration and its application in various contexts.
Smart Garden Watering
This project’s aim was to provide gardeners in the Melbourne/Geelong areas with a resource to help them make the optimal use of water in their gardens.
This research project aims to use social networking sites to deliver health promotion messages about sexual health and safer sex to young people and men who have sex with men (MSM).
Death and the Internet
This project examines the role of Internet and other communication technologies in the experience of death, grieving and memorialisation.
Connecting Learners for Collaboration
We are exploring how we can use technologies that help students to explore students in other locations and find suitable partners with whom to carry out collaborative work.
Cross-Community Information Systems
This project addressed unsolved issues of usability of e-health information systems across diverse stakeholder communities that need to coordinate to deliver the expected revolution in patient-centred health care.
Socially Oriented Requirements Engineering
This project led to the design and development of better software/information and communications technologies to encourage flexible social interactions, and have been designed with the user in mind.