Dr Eduardo Velloso

  • Room: Level: 05 Room: 14
  • Building: Doug McDonell Building
  • Campus: Parkville

Research interests

    Personal webpage



    Eduardo Velloso is a Lecturer in the School of Computing and Information Systems at the University of Melbourne. He was previously a Research Fellow at the Microsoft Research Centre for Social Natural User Interfaces. Eduardo holds a PhD in Computer Science from Lancaster University and a Bachelor in Computer Engineering from the Pontifical Catholic University of Rio de Janeiro. His research aims at creating future social user experiences combining novel input modalities such as gaze, body movement, touch gestures, etc. His latest work has investigated eye-based interaction with smart watches, multimodal combinations of gaze, and eye control of video games.

    Recent publications

    1. Aladwan, A.; Kelly, R.; Baker, S.; Velloso, E. A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps. . Association for Computing Machinery. 2019.
    2. Luo, C.; Visuri, A.; Klakegg, S.; Van Berkel, N.; Sarsenbayeva, Z.; Mottonen, A.; Goncalves, J.; Anagnostopoulos, T.; Ferreira, D.; Flores, H.; Velloso, E.; Kostakos, V. Energy-efficient prediction of smartphone unlocking. Personal and Ubiquitous Computing. SPRINGER LONDON LTD. 2019, Vol. 23, Issue 1, pp. 159-177. DOI: 10.1007/s00779-018-01190-0
    3. Giannakos, MN.; Sharma, K.; Pappas, IO.; Kostakos, V.; Velloso, E. Multimodal data as a means to understand the learning experience. International Journal of Information Management. Elsevier BV. 2019, Vol. 48, pp. 108-119. DOI: 10.1016/j.ijinfomgt.2019.02.003
    4. Chacon, DA.; Velloso, E.; Wolf, K.; Hoang, T. SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation Training. . Association for Computing Machinery (ACM). 2019.
    5. Velloso, E.; Dingler, T.; Vetere, F.; Horman, S.; Mcdougall, H. Challenges of emerging technologies for human-centred design: Bridging the gap between inquiry and invention. Proceedings of the 30th Australian Conference on Computer-Human Interaction - OzCHI '18. ACM Press. 2018, pp. 609-611. DOI: 10.1145/3292147.3293451
    6. Velloso, E.; Coutinho, FL.; Kurauchi, A.; Morimoto, CH. Circular orbits detection for gaze interaction using 2D correlation and profile matching algorithms. Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications - ETRA '18. ACM Press. 2018. DOI: 10.1145/3204493.3204524
    7. Srivastava, N.; Newn, J.; Velloso, E. Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. Association for Computing Machinery (ACM). 2018, Vol. 2, Issue 4, pp. 1-27. DOI: 10.1145/3287067
    8. Singh, R.; Miller, T.; Newn, J.; Sonenberg, L.; Velloso, E.; Vetere, F. Combining planning with gaze for online human intention recognition: Socially interactive agents track. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS. IFAAMAS International Foundation for Autonomous Agents and Multiagent Systems. 2018, Vol. 1, pp. 488-496.
    9. Sarsenbayeva, Z.; Van Berkel, N.; Velloso, E.; Kostakos, V.; Goncalves, J. Effect of Distinct Ambient Noise Types on Mobile Interaction. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. Association for Computing Machinery (ACM). 2018, Vol. 2, Issue 2, pp. 1-23. DOI: 10.1145/3214285
    10. Lankes, M.; Maurer, B.; Dechant, M.; Newn, J.; Velloso, E.; Gellersen, H. Eyeplay revisited: Past, present and future challenges for eye-based interaction in games. Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts - CHI PLAY '18 Extended Abstracts. ACM Press. 2018, pp. 689-693. DOI: 10.1145/3270316.3271549
    11. Matthews, O.; Sarsenbayeva, Z.; Jiang, W.; Newn, J.; Velloso, E.; Clinch, S.; Goncalves, J. Inferring the Mood of a Community From Their Walking Speed: A Preliminary Study. Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers - UbiComp '18. ASSOC COMPUTING MACHINERY. 2018, pp. 1144-1149. DOI: 10.1145/3267305.3274759
    12. Newn, J.; Allison, F.; Velloso, E.; Vetere, F. Looks can be deceiving: Using gaze visualisation to predict and mislead opponents In strategic gameplay. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18. Association for Computing Machinery (ACM). 2018, Vol. 2018-April. DOI: 10.1145/3173574.3173835
    13. Abdelrahman, Y.; Velloso, E.; Dingler, T.; Schmidt, A.; Vetere, F. Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. ACM. 2017, Vol. 1, Issue 3, pp. 33:1-33:20. DOI: 10.1145/3130898
    14. Newn, J.; Velloso, E.; Allison, F.; Abdelrahman, Y.; Vetere, F. Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games. Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. ASSOC COMPUTING MACHINERY. 2017, pp. 541-552. DOI: 10.1145/3116595.3116624
    15. Vilaza, GN.; Velloso, EN. Finding the Sweet Spot: Public Displays for Advertising on Campus. 2017 IEEE First Summer School on Smart Cities (S3C). IEEE. 2017, pp. 108-113. DOI: 10.1109/S3C.2017.8501382
    16. Zhou, Q.; Velloso, E. GazeGrip: Improving mobile device accessibility with gaze & grip interaction. Proceedings of the 29th Australian Conference on Computer-Human Interaction - OZCHI '17. ACM. 2017, pp. 467-471. DOI: 10.1145/3152771.3156159
    17. Velloso, E.; Carter, M.; Newn, J.; Esteves, A.; Clarke, C.; Gellersen, H. Motion Correlation: Selecting Objects by Matching Their Movement. ACM Transactions on Computer-Human Interaction. ASSOC COMPUTING MACHINERY. 2017, Vol. 24, Issue 3. DOI: 10.1145/3064937
    18. Buchanan, G.; Mckay, D.; Velloso, E.; Moffat, A.; Turpin, A.; Scholer, F. Only forward? toward understanding human visual behaviour when examining search results. Proceedings of the 29th Australian Conference on Computer-Human Interaction - OZCHI '17. Association for Computing Machinery (ACM). 2017, pp. 497-502. DOI: 10.1145/3152771.3156165
    19. Velloso, E.; Wirth, M.; Weichel, C.; Esteves, A.; Gellersen, H. AmbiGaze: Direct Control of Ambient Devices by Gaze. Conference on Designing Interactive Systems. ASSOC COMPUTING MACHINERY. 2016, pp. 812-817. DOI: 10.1145/2901790.2901867
    20. Kowsar, Y.; Moshtaghi, M.; Velloso, E.; Kulik, L.; Leckie, C. Detecting Unseen Anomalies in Weight Training Exercises. Proceedings of the 28th Australian Conference on Computer-Human Interaction - OzCHI '16. ASSOC COMPUTING MACHINERY. 2016. DOI: 10.1145/3010915.3010941

    View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile