Dr Eduardo Velloso

  • Room: Level: 05 Room: 14
  • Building: Doug McDonell Building
  • Campus: Parkville

Research interests

    Personal webpage

    eduardovelloso.com

    Biography

    Eduardo Velloso is a Lecturer in the School of Computing and Information Systems at the University of Melbourne. He was previously a Research Fellow at the Microsoft Research Centre for Social Natural User Interfaces. Eduardo holds a PhD in Computer Science from Lancaster University and a Bachelor in Computer Engineering from the Pontifical Catholic University of Rio de Janeiro. His research aims at creating future social user experiences combining novel input modalities such as gaze, body movement, touch gestures, etc. His latest work has investigated eye-based interaction with smart watches, multimodal combinations of gaze, and eye control of video games.

    Recent publications

    1. Aladwan, A.; Kelly, R.; Baker, S.; Velloso, E. A Tale of Two Perspectives: A Conceptual Framework of User Expectations and Experiences of Instructional Fitness Apps. . Association for Computing Machinery. 2019.
    2. Velloso, E.; Coutinho, FL.; Kurauchi, A.; Morimoto, CH. Circular orbits detection for gaze interaction using 2D correlation and profile matching algorithms. Eye Tracking Research and Applications Symposium (ETRA). ACM Press. 2018. DOI: 10.1145/3204493.3204524
    3. Srivastava, N.; Velloso, E.; Newn, J. Combining Low and Mid-Level Gaze Features for Desktop Activity Recognition. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. Association for Computing Machinery (ACM). 2018, Vol. 2, Issue 4. DOI: 10.1145/3287067
    4. Singh, R.; Miller, T.; Newn, J.; Sonenberg, L.; Velloso, E.; Vetere, F. Combining planning with gaze for online human intention recognition: Socially interactive agents track. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS. IFAAMAS International Foundation for Autonomous Agents and Multiagent Systems. 2018, Vol. 1, pp. 488-496.
    5. Sarsenbayeva, Z.; Van Berkel, N.; Velloso, E.; Kostakos, V.; Goncalves, J. Effect of Distinct Ambient Noise Types on Mobile Interaction. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. 2018, Vol. 2, Issue 2, pp. 1-23. DOI: 10.1145/3214285
    6. Luo, C.; Visuri, A.; Klakegg, S.; Van Berkel, N.; Sarsenbayeva, Z.; Möttönen, A.; Goncalves, J.; Anagnostopoulos, T.; Ferreira, D.; Flores, H.; Velloso, E.; Kostakos, V. Energy-efficient prediction of smartphone unlocking. Personal and Ubiquitous Computing. 2018. DOI: 10.1007/s00779-018-01190-0
    7. Lankes, M.; Maurer, B.; Dechant, M.; Newn, J.; Velloso, E.; Gellersen, H. Eyeplay revisited: Past, present and future challenges for eye-based interaction in games. CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts. ACM Press. 2018, pp. 689-693. DOI: 10.1145/3270316.3271549
    8. Matthews, O.; Sarsenbayeva, Z.; Jiang, W.; Newn, J.; Velloso, E.; Clinch, S.; Goncalves, J. Inferring the mood of a community from their walking speed: A preliminary study. UbiComp/ISWC 2018 - Adjunct Proceedings of the 2018 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2018 ACM International Symposium on Wearable Computers. 2018, pp. 1144-1149. DOI: 10.1145/3267305.3274759
    9. Newn, J.; Allison, F.; Velloso, E.; Vetere, F. Looks can be deceiving: Using gaze visualisation to predict and mislead opponents In strategic gameplay. Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery (ACM). 2018, Vol. 2018-April. DOI: 10.1145/3173574.3173835
    10. Abdelrahman, Y.; Velloso, E.; Dingler, T.; Schmidt, A.; Vetere, F. Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. ACM. 2017, Vol. 1, Issue 3, pp. 33:1-33:20. DOI: 10.1145/3130898
    11. Newn, J.; Velloso, E.; Allison, F.; Abdelrahman, Y.; Vetere, F. Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games. CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ASSOC COMPUTING MACHINERY. 2017, pp. 541-552. DOI: 10.1145/3116595.3116624
    12. Vilaza, GN.; Velloso, EN. Finding the Sweet Spot: Public Displays for Advertising on Campus. 2017 IEEE 1st Summer School on Smart Cities, S3C 2017 - Proceedings. IEEE. 2017, pp. 108-113. DOI: 10.1109/S3C.2017.8501382
    13. Zhou, Q.; Velloso, E. GazeGrip: Improving mobile device accessibility with gaze & grip interaction. Proceedings of the 29th Australian Conference on Computer-Human Interaction. ACM. 2017, pp. 467-471. DOI: 10.1145/3152771.3156159
    14. Velloso, E.; Carter, M.; Newn, J.; Esteves, A.; Clarke, C.; Gellersen, H. Motion Correlation: Selecting Objects by Matching Their Movement. ACM Transactions on Computer-Human Interaction. ASSOC COMPUTING MACHINERY. 2017, Vol. 24, Issue 3. DOI: 10.1145/3064937
    15. Buchanan, G.; Mckay, D.; Velloso, E.; Moffat, A.; Turpin, A.; Scholer, F. Only forward? toward understanding human visual behaviour when examining search results. Proceedings of the 29th Australian Conference on Computer-Human Interaction. Association for Computing Machinery (ACM). 2017, pp. 497-502. DOI: 10.1145/3152771.3156165
    16. Velloso, E.; Wirth, M.; Weichel, C.; Esteves, A.; Gellersen, H. AmbiGaze: Direct Control of Ambient Devices by Gaze. Conference on Designing Interactive Systems. ASSOC COMPUTING MACHINERY. 2016, pp. 812-817. DOI: 10.1145/2901790.2901867
    17. Kowsar, Y.; Moshtaghi, M.; Velloso, E.; Kulik, L.; Leckie, C. Detecting Unseen Anomalies in Weight Training Exercises. Proceedings of the 28th Australian Conference on Computer-Human Interaction. ASSOC COMPUTING MACHINERY. 2016. DOI: 10.1145/3010915.3010941
    18. Newn, J.; Velloso, E.; Carter, M.; Vetere, F. Dynamically Exposing Gaze to Foster Playful Experiences in Multiplayer Gameplay. . ACM. 2016.
    19. Newn, J.; Velloso, E.; Carter, M.; Vetere, F. Exploring the Effects of Gaze Awareness on Multiplayer Gameplay. CHI PLAY 2016 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play Companion. ASSOC COMPUTING MACHINERY. 2016, pp. 239-244. DOI: 10.1145/2968120.2987740
    20. Velloso, E. Game Controller Research from the Lab into the Wild: The Case of Eye Tracking. . Digra. 2016.

    View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile