Professor Frank Vetere

  • Room: Level: 09 Room: 9.04
  • Building: Doug McDonell Building
  • Campus: Parkville

Research interests

  • Human Computer Interaction
  • Interaction design
  • Social Computing
  • Usability Engineering

Personal webpage

http://people.eng.unimelb.edu.au/fv

Biography

Professor Frank Vetere is a teacher and researcher in the Department of Computing and Information Systems at the University of Melbourne. He the director of the Microsoft Research Centre for Social Natural User Interfaces (Social-NUI) and leads the Interaction Design Laboratory.

Frank’s expertise is in Human-Computer Interactions (HCI) and Social Computing. He has particular interests in design-thinking and in technologies for ageing well. His research aims to generate knowledge about the use and design of information and communication technologies for human wellbeing and social benefit. He applies human-oriented design techniques, interpretations of ethnographies, and evaluation of technologies (field-based studies and lab-based experiments) to create knowledge about the design and use of ICTs.

Frank serves on the editorial board of the journals Interacting with Computers (IwC), and the International Journal of Human Computer Studies (IJHCS) and is an expert member of the International Federation for Information Processing (IFIP TC13). At the University of Melbourne, he is a member of the executive committee on the Melbourne Networked Society Institute (MNSI), member of the steering committee on the Hallmark Ageing Research Initiative (HARI), member of the University Appointments and Promotions Committee (UAPC) and Fellow of the Wade Institute of Entrepreneurship, Ormond College. Frank is a general chair of CHISIG, Australia's leading body for HCI research.

Prior to joining the University of Melbourne in 2001, Frank worked as a usability engineer and before that as a secondary school teacher. He was deputy Head of Department (2011-2013). He has been a keynote speaker as several conferences. He has received various awards in recognition of his teaching and in 2011 was awarded the CHISIG Medal for outstanding service to and promotion of Human-Computer Interaction in Australia.

Recent publications

  1. Reinoso, M.; Hoang, TN.; Vetere, F.; Tanin, E. Annotating Animated AR Objects for Co-located Learning. 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). IEEE. 2019, pp. 470-477. DOI: 10.1109/TALE.2018.8615452
  2. Kelly, D.; Hoang, TN.; Reinoso, M.; Joukhadar, Z.; Clements, T.; Vetere, F. Augmented reality learning environment for physiotherapy education. Physical Therapy Reviews. TAYLOR & FRANCIS LTD. 2018, Vol. 23, Issue 1, pp. 21-28. DOI: 10.1080/10833196.2018.1447256
  3. Hoang, TN.; Ferdous, HS.; Vetere, F.; Reinoso, M. Body as a Canvas: An exploration on the role of the body as display of digital information. Proceedings of the 2018 on Designing Interactive Systems Conference 2018 - DIS '18. Association for Computing Machinery (ACM). 2018, pp. 253-264. DOI: 10.1145/3196709.3196724
  4. Velloso, E.; Dingler, T.; Vetere, F.; Horman, S.; Mcdougall, H. Challenges of emerging technologies for human-centred design: Bridging the gap between inquiry and invention. Proceedings of the 30th Australian Conference on Computer-Human Interaction - OzCHI '18. ACM Press. 2018, pp. 609-611. DOI: 10.1145/3292147.3293451
  5. Baker, S.; Warburton, J.; Waycott, J.; Batchelor, F.; Thuong, H.; Dow, B.; Ozanne, E.; Vetere, F. Combatting social isolation and increasing social participation of older adults through the use of technology: A systematic review of existing evidence. Australasian Journal on Ageing. WILEY. 2018, Vol. 37, Issue 3, pp. 184-193. DOI: 10.1111/ajag.12572
  6. Singh, R.; Miller, T.; Newn, J.; Sonenberg, L.; Velloso, E.; Vetere, F. Combining planning with gaze for online human intention recognition: Socially interactive agents track. Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS. IFAAMAS International Foundation for Autonomous Agents and Multiagent Systems. 2018, Vol. 1, pp. 488-496.
  7. Cavenett, W.; Baker, S.; Waycott, J.; Carrasco, R.; Robertson, E.; Vetere, F.; Hampson, R. Deploying new technology in residential aged care: Staff members' perspectives. Proceedings of the 30th Australian Conference on Computer-Human Interaction - OzCHI '18. ACM Press. 2018, pp. 200-204. DOI: 10.1145/3292147.3292214
  8. Carrasco, R.; Waycott, J.; Baker, S.; Vetere, F. Designing the lost self: Older adults' self-representations in online games. Proceedings of the 2018 on Designing Interactive Systems Conference 2018 - DIS '18. Association for Computing Machinery (ACM). 2018, pp. 441-452. DOI: 10.1145/3196709.3196773
  9. Andrade, R.; Baker, S.; Waycott, J.; Vetere, F. Echo-house: Exploring a virtual environment by using echolocation. Proceedings of the 30th Australian Conference on Computer-Human Interaction - OzCHI '18. ACM Press. 2018, pp. 278-289. DOI: 10.1145/3292147.3292163
  10. Madumal, P.; Newn, J.; Singh, R.; Vetere, F. Interaction design for explainable AI. Proceedings of the 30th Australian Conference on Computer-Human Interaction - OzCHI '18. ACM. 2018, pp. 607-608. DOI: 10.1145/3292147.3293450
  11. Paay, J.; Pedell, S.; Sterling, L.; Vetere, F.; Howard, S. Interdisciplinary design teams translating ethnographic field data into design models: Communicating ambiguous concepts using quality goals. . IGI Global. 2018, pp. 226-260. DOI: 10.4018/978-1-5225-5969-6.ch007
  12. Newn, J.; Allison, F.; Velloso, E.; Vetere, F. Looks can be deceiving: Using gaze visualisation to predict and mislead opponents In strategic gameplay. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18. Association for Computing Machinery (ACM). 2018, Vol. 2018-April. DOI: 10.1145/3173574.3173835
  13. Wouters, N.; Hunt, T.; Dziemidowicz, O.; Hiscock, R.; Vetere, F. Media architecture in knowledge and innovation districts: Designing a canvas for research, culture and collaboration. Proceedings of the 4th Media Architecture Biennale Conference on - MAB18. ACM. 2018, pp. 35-44. DOI: 10.1145/3284389.3284492
  14. Coghlan, S.; Waycott, J.; Neves, BB.; Vetere, F. Using robot pets instead of companion animals for older people: A case of 'reinventing the wheel'?. Proceedings of the 30th Australian Conference on Computer-Human Interaction - OzCHI '18. Association for Computing Machinery (ACM). 2018, pp. 172-183. DOI: 10.1145/3292147.3292176
  15. Davis, H.; Ferdous, HS.; Vetere, F. 'Table manners': Children's use of mobile technologies in family-friendly restaurants. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17. Association for Computing Machinery (ACM). 2017, Vol. Part F127655, pp. 969-978. DOI: 10.1145/3027063.3053353
  16. Hoang, T.; Reinoso, M.; Joukhadar, Z.; Vetere, F.; Kelly, D. Augmented Studio: Projection Mapping on Moving Body for Physiotherapy Education. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17. ASSOC COMPUTING MACHINERY. 2017, Vol. 2017-May, pp. 1419-1430. DOI: 10.1145/3025453.3025860
  17. Ferdous, HS.; Vetere, F.; Davis, H.; Ploderer, B.; O'hara, K.; Comber, R.; Farr-wharton, G. Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17. ASSOC COMPUTING MACHINERY. 2017, Vol. 2017-May, pp. 6960-6972. DOI: 10.1145/3025453.3025492
  18. Abdelrahman, Y.; Velloso, E.; Dingler, T.; Schmidt, A.; Vetere, F. Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies. ACM. 2017, Vol. 1, Issue 3, pp. 33:1-33:20. DOI: 10.1145/3130898
  19. Muller, FF.; Gibbs, MR.; Vetere, F.; Edge, D. Designing for Bodily Interplay in Social Exertion Games. ACM Transactions on Computer-Human Interaction. ASSOC COMPUTING MACHINERY. 2017, Vol. 24, Issue 3. DOI: 10.1145/3064938
  20. Newn, J.; Velloso, E.; Allison, F.; Abdelrahman, Y.; Vetere, F. Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games. Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. ASSOC COMPUTING MACHINERY. 2017, pp. 541-552. DOI: 10.1145/3116595.3116624

View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile