Biography

Dr Justin Filippou is a lecturer in the School of Computing and Information Systems at the University of Melbourne. He was awarded a Ph.D. in Information Systems from RMIT University in 2017. His research interests include persuasive systems design, gamification and analytics. He has conducted research in the area of technology enhanced learning and includes developing a design philosophy for persuasive learning systems, in which he modelled how persuasion functions in a Digital Learning Environment.

Recent publications

  1. Filippou, J.; Cheong, C.; Cheong, F. A model to investigate preference for use of gamification in a learning activity. Australasian Journal of Information Systems. Australasian Association for Information Systems and Australian Computer Society. 2018, Vol. 22. DOI: 10.3127/ajis.v22i0.1397
  2. Cheong, C.; Filippou, J.; Cheong, F.; Pirker, J.; Gütl, C. Using persuasive system design principles to evaluate two next generation digital learning environments. Advances in Intelligent Systems and Computing. SpringerLink. 2017, Vol. 545, pp. 256-268. DOI: 10.1007/978-3-319-50340-0_22
  3. Filippou, J.; Cheong, C.; Cheong, F. Modelling the impact of study behaviours on academic performance to inform the design of a persuasive system. Information & Management. Elsevier. 2016, Vol. 53, Issue 7, pp. 892-903. DOI: 10.1016/j.im.2016.05.002
  4. Filippou, J.; Cheong, C.; Cheong, F. Combining the fogg behavioural model and hook model to design features in a persuasive app to improve study habitS. ACIS 2015 Proceedings - 26th Australasian Conference on Information Systems. Australasian Conference on Information Systems ACIS. 2015.
  5. Filippou, J.; Cheong, C.; Cheong, F. Designing persuasive systems to influence learning: Modelling the impact of study habits on academic performance. Pacific Asia Conference on Information Systems, PACIS 2015 - Proceedings. Association for Information Systems. 2015.
  6. Filippou, J.; Cheong, C.; Cheong, F. Improving study habits using a behaviour change framework incorporating social motivation and gamification. Proceedings - Pacific Asia Conference on Information Systems, PACIS 2014. 2014.
  7. Cheong, C.; Filippou, J.; Cheong, F. Towards the gamification of learning: Investigating student perceptions of game elements. Journal of Information Systems Education. 2014, Vol. 25, Issue 3, pp. 233-244.
  8. Cheong, C.; Cheong, F.; Filippou, J. Quick quiz: A gamified approach for enhancing learning. Proceedings - Pacific Asia Conference on Information Systems, PACIS 2013. 2013.
  9. Cheong, C.; Filippou, J.; Cheong, F. Understanding student perceptions of game elements to develop gamified systems for learning. Proceedings - Pacific Asia Conference on Information Systems, PACIS 2013. 2013.
  10. Cheong, C.; Cheong, F.; Filippou, J. Using design science research to incorporate gamification into learning activities. Proceedings - Pacific Asia Conference on Information Systems, PACIS 2013. 2013.