Associate Professor Martin Gibbs

  • Room: Level: 09 Room: 09.28
  • Building: Doug McDonell Building
  • Campus: Parkville

Research interests

  • Sociology of Recreational and Domestic Uses of Information Technology

Personal webpage


Dr Martin Gibbs is an Associate Professor in the School of Computing and Information Systems at The University of Melbourne.

Research interests
- how people use a variety of interactive technologies (video games, community networks, mobile phones; etc) for convivial and sociable purposes in a variety of situations (intimate strong-tie relationships, local neighborhoods, work-based occupational communities, online computer games)
- social dynamics of digital and board games
- digital commemoration and the use of interactive technologies at end-of-life, including the future cemetery

Recent publications

  1. Allison, F.; Newn, J.; Smith, W.; Carter, M.; Gibbs, M. Frame analysis of voice interaction gameplay. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19. ACM. 2019. DOI: 10.1145/3290605.3300623
  2. Van Ryn, L.; Meese, J.; Arnold, M.; Nansen, B.; Gibbs, M.; Kohn, T. Managing the consumption of death and digital media: The funeral director as market intermediary. Death Studies. Taylor & Francis (Routledge). 2019, Vol. 43, Issue 7, pp. 446-455. DOI: 10.1080/07481187.2018.1522387
  3. Van Ryn, L.; Nansen, B.; Gibbs, M. Residues of Death. . Routledge. 2019, pp. 37-51. DOI: 10.4324/9780429456404
  4. Kohn, T.; Nansen, B.; Gibbs, M.; Van Ryn, L. Residues of Death: Disposal Refigured. . Routledge. 2019. DOI: 10.4324/9780429456404
  5. Gould, H.; Kohn, T.; Gibbs, M. Uploading the ancestors: Experiments with digital Buddhist altars in contemporary Japan. Death Studies. Taylor & Francis (Routledge). 2019, Vol. 43, Issue 7, pp. 456-465. DOI: 10.1080/07481187.2018.1544948
  6. Mavoa, J.; Carter, M.; Gibbs, M. Children and Minecraft: A survey of children's digital play. New Media and Society. SAGE PUBLICATIONS LTD. 2018, Vol. 20, Issue 9, pp. 3283-3303. DOI: 10.1177/1461444817745320
  7. Rogerson, MJ.; Gibbs, MR.; Smith, W. Cooperating to compete: The mutuality of cooperation and competition in boardgame play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18. Association for Computing Machinery (ACM). 2018, Vol. 2018-April. DOI: 10.1145/3173574.3173767
  8. Allison, F.; Carter, M.; Gibbs, M.; Smith, W. Design patterns for voice interaction in games. The Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY '18. ACM Press. 2018, pp. 503-509. DOI: 10.1145/3242671.3242712
  9. Gibbs, M.; Carter, M.; Cumming, D.; Fordyce, R.; Witkowski, E. Esports Spectatorship in Australia. . Networked Society Institute. 2018, pp. 1-34.
  10. Rogerson, MJ.; Gibbs, M. Finding Time for Tabletop: Board Game Play and Parenting. Games and Culture. SAGE PUBLICATIONS INC. 2018, Vol. 13, Issue 3, pp. 280-300. DOI: 10.1177/1555412016656324
  11. . Introduction to the Special Issue: Selected Articles from the 2017 International DIGRA Conference. . The Digital Games Research Association. 2018, Vol. 4, Issue 2.
  12. Kohn, T.; Arnold, M.; Gibbs, M.; Meese, J.; Nansen, B. The social life of the dead and the leisured life of the living online. . University Press of Colorado. 2018, pp. 227-245. DOI: 10.5876/9781607327295.c010
  13. Nansen, B.; Mavoa, J.; Gibbs, M. Why Young Children Don’t Play: Parents’ Accounts of Non-Engagement with Digital Games. . Cambridge Scholars Publishing. 2018, pp. 192-211.
  14. Allison, F.; Carter, M.; Gibbs, M. Word Play. Games and Culture. SAGE Publications. 2018, pp. 155541201774630-155541201774630. DOI: 10.1177/1555412017746305
  15. Mavoa, J.; Carter, M.; Gibbs, M. Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. Proceedings of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17. Association for Computing Machinery. 2017, pp. 171-181. DOI: 10.1145/3116595.3116638
  16. Mavoa, J.; Gibbs, M.; Carter, M. Constructing the young child media user in Australia: a discourse analysis of Facebook comments. Journal of Children and Media. ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD. 2017, Vol. 11, Issue 3, pp. 330-346. DOI: 10.1080/17482798.2017.1308400
  17. Arnold, M.; Gibbs, M.; Kohn, T.; Meese, J.; Nansen, B. Death and digital media. . Routledge. 2017, pp. 1-178. DOI: 10.4324/9781315688749
  18. Nansen, B.; Van Der Nagel, E.; Kohn, T.; Arnold, M.; Gibbs, M. Death and the Internet: Consumer issues for planning and managing digital legacies (2nd edition). . Australian Communications Consumer Action Network. 2017, pp. 1-42.
  19. Muller, FF.; Gibbs, MR.; Vetere, F.; Edge, D. Designing for Bodily Interplay in Social Exertion Games. ACM Transactions on Computer-Human Interaction. ASSOC COMPUTING MACHINERY. 2017, Vol. 24, Issue 3. DOI: 10.1145/3064938
  20. Rogerson, M.; Gibbs, M.; Smith, M. Exploring the Digital Hinterlands: Internet Practices Surrounding the Pursuit of "Offline" Hobbies. . Association of Internet Researchers. 2017.

View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile