Associate Professor Martin Gibbs

  • Room: Level: 09 Room: 09.28
  • Building: Doug McDonell Building
  • Campus: Parkville

Research interests

  • Sociology of Recreational and Domestic Uses of Information Technology

Personal webpage

http://people.eng.unimelb.edu.au/martinrg

Biography

Dr Martin Gibbs is an Associate Professor in the School of Computing and Information Systems at The University of Melbourne.

Research interests
- how people use a variety of interactive technologies (video games, community networks, mobile phones; etc) for convivial and sociable purposes in a variety of situations (intimate strong-tie relationships, local neighborhoods, work-based occupational communities, online computer games)
- social dynamics of digital and board games
- digital commemoration and the use of interactive technologies at end-of-life, including the future cemetery

Recent publications

  1. Mavoa J, Carter M, Gibbs M. Children and Minecraft: A survey of children's digital play. NEW MEDIA & SOCIETY. Sage Publications. 2018, Vol. 20, Issue 9. DOI: 10.1177/1461444817745320
  2. Rogerson M, Gibbs M, Smith M. Cooperating to compete: The mutuality of cooperation and competition in boardgame play. Conference on Human Factors in Computing Systems - Proceedings. 2018, Vol. 2018-April. DOI: 10.1145/3173574.3173767
  3. Allison F, Carter M, Gibbs M, Smith M. Design patterns for voice interaction in games. CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play. 2018. DOI: 10.1145/3242671.3242712
  4. Rogerson M, Gibbs M. Finding Time for Tabletop: Board Game Play and Parenting. GAMES AND CULTURE. Sage Publications. 2018, Vol. 13, Issue 3. DOI: 10.1177/1555412016656324
  5. Gibbs M. Introduction to the Special Issue: Selected Articles from the 2017 International DIGRA Conference. Transactions of the Digital Games Research Association. The Digital Games Research Association. 2018, Vol. 4, Issue 2.
  6. Van Ryn L, Meese J, Arnold M, Nansen B, Gibbs M, Kohn T. Managing the consumption of death and digital media: The funeral director as market intermediary. Death Studies. Routledge. 2018. DOI: 10.1080/07481187.2018.1522387
  7. Kohn T, Arnold M, Gibbs M, Meese J, Nansen B. The social life of the dead and the leisured life of the living online. Leisure and Death: An Anthropological Tour of Risk, Death, and Dying. 2018. DOI: 10.5876/9781607327295.c010
  8. Harewood Gould H, Kohn T, Gibbs M. Uploading the ancestors: Experiments with digital Buddhist altars in contemporary Japan. Death Studies. Routledge. 2018. DOI: 10.1080/07481187.2018.1544948
  9. Allison F, Carter M, Gibbs M. Word Play: A History of Voice Interaction in Digital Games. Games and Culture. Sage Publications. 2018, Vol. First online. DOI: 10.1177/1555412017746305
  10. Mavoa J, Carter M, Gibbs M. Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. Annual Symposium on Computer-Human Interaction in Play (CHI PLAY). Association for Computing Machinery Inc.. 2017. DOI: 10.1145/3116595.3116638
  11. Mavoa J, Gibbs M, Carter M. Constructing the young child media user in Australia: a discourse analysis of Facebook comments. JOURNAL OF CHILDREN AND MEDIA. Routledge. 2017, Vol. 11, Issue 3. DOI: 10.1080/17482798.2017.1308400
  12. Arnold M, Gibbs M, Kohn T, Meese J, Nansen B. Death and digital media. Death and Digital Media. 2017. DOI: 10.4324/9781315688749
  13. Nansen B, Van Der Nagel E, Kohn T, Arnold M, Gibbs M. Death and the Internet: Consumer issues for planning and managing digital legacies (2nd edition). Death and the Internet: Consumer issues for planning and managing digital legacies (2nd edition). Australian Communications Consumer Action Network. 2017.
  14. Muller FF, Gibbs M, Vetere F, Edge D. Designing for Bodily Interplay in Social Exertion Games. ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION. Association for Computing Machinery. 2017, Vol. 24, Issue 3. DOI: 10.1145/3064938
  15. Rogerson M, Gibbs M, Smith M. Exploring the Digital Hinterlands: Internet Practices Surrounding the Pursuit of "Offline" Hobbies. 18th Annual Conference of the Association of Internet Researchers (AoIR). Association of Internet Researchers. 2017.

View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile