Professor Frank Vetere
- Human Computer Interaction
- Interaction design
- Social Computing
- Usability Engineering
Professor Frank Vetere is a teacher and researcher in the Department of Computing and Information Systems at the University of Melbourne. He the director of the Microsoft Research Centre for Social Natural User Interfaces (Social-NUI) and leads the Interaction Design Laboratory.
Frank’s expertise is in Human-Computer Interactions (HCI) and Social Computing. He has particular interests in design-thinking and in technologies for ageing well. His research aims to generate knowledge about the use and design of information and communication technologies for human wellbeing and social benefit. He applies human-oriented design techniques, interpretations of ethnographies, and evaluation of technologies (field-based studies and lab-based experiments) to create knowledge about the design and use of ICTs.
Frank serves on the editorial board of the journals Interacting with Computers (IwC), and the International Journal of Human Computer Studies (IJHCS) and is an expert member of the International Federation for Information Processing (IFIP TC13). At the University of Melbourne, he is a member of the executive committee on the Melbourne Networked Society Institute (MNSI), member of the steering committee on the Hallmark Ageing Research Initiative (HARI), member of the University Appointments and Promotions Committee (UAPC) and Fellow of the Wade Institute of Entrepreneurship, Ormond College. Frank is a general chair of CHISIG, Australia's leading body for HCI research.
Prior to joining the University of Melbourne in 2001, Frank worked as a usability engineer and before that as a secondary school teacher. He was deputy Head of Department (2011-2013). He has been a keynote speaker as several conferences. He has received various awards in recognition of his teaching and in 2011 was awarded the CHISIG Medal for outstanding service to and promotion of Human-Computer Interaction in Australia.
- Kelly D, Hoang T, Reinoso M, Joukhadar Z, Clements T, Vetere F. Augmented reality learning environment for physiotherapy education. Physical Therapy Reviews. Maney Publishing. 2018, Vol. 23, Issue 1. DOI: 10.1080/10833196.2018.1447256
- Newn J, Allison F, Furtado De Mendonca Moncores Velloso E, Vetere F. Looks can be deceiving: Using gaze visualisation to predict and mislead opponents In strategic gameplay. Conference on Human Factors in Computing Systems - Proceedings. 2018, Vol. 2018-April. DOI: 10.1145/3173574.3173835
- Davis H, Ferdous H, Vetere F. 'Table manners': Children's use of mobile technologies in family-friendly restaurants. Conference on Human Factors in Computing Systems - Proceedings. 2017, Vol. Part F127655. DOI: 10.1145/3027063.3053353
- Hoang T, Reinoso M, Joukhadar Z, Vetere F, Kelly D. Augmented Studio: Projection Mapping on Moving Body for Physiotherapy Education. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI). Association for Computing Machinery Inc.. 2017. DOI: 10.1145/3025453.3025860
- Ferdous H, Vetere F, Davis H, Ploderer B, O'Hara K, Comber R, Farr-Wharton G. Celebratory Technology to Orchestrate the Sharing of Devices and Stories during Family Mealtimes. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI). Association for Computing Machinery Inc.. 2017. DOI: 10.1145/3025453.3025492
- Abdelrahman Y, Furtado De Mendonca Moncores Velloso E, Dingler T, Schmidt A, Vetere F. Cognitive Heat: Exploring the Usage of Thermal Imaging to Unobtrusively Estimate Cognitive Load. Proc. ACM Interact. Mob. Wearable Ubiquitous Technol.. 2017, Vol. 1, Issue 3. DOI: 10.1145/3130898
- Muller FF, Gibbs M, Vetere F, Edge D. Designing for Bodily Interplay in Social Exertion Games. ACM TRANSACTIONS ON COMPUTER-HUMAN INTERACTION. Association for Computing Machinery. 2017, Vol. 24, Issue 3. DOI: 10.1145/3064938
- Newn J, Furtado De Mendonca Moncores Velloso E, Allison F, Abdelrahman Y, Vetere F. Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games. CHI PLAY 2017 - Proceedings of the Annual Symposium on Computer-Human Interaction in Play. 2017. DOI: 10.1145/3116595.3116624
- Webber S, Carter M, Smith M, Vetere F. Interactive technology and human-animal encounters at the zoo. INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES. Academic Press - Elsevier Science. 2017, Vol. 98. DOI: 10.1016/j.ijhcs.2016.05.003
- Webber S, Carter M, Sherwen S, Smith M, Joukhadar Z, Vetere F. Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals' Use of Interactive Technology. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI). Association for Computing Machinery Inc.. 2017. DOI: 10.1145/3025453.3025729
- Heffernan K, Vetere F, Chang S. Military Insertables Lessons from Civilian Use. IEEE TECHNOLOGY AND SOCIETY MAGAZINE. IEEE - Institute of Electrical and Electronic Engineers. 2017, Vol. 36, Issue 1. DOI: 10.1109/MTS.2017.2654290
- Nansen B, Carroll P, Gibbs L, MacDougall C, Vetere F. Mobilising children: The role of mobile communications in child mobility. Children's Health and Wellbeing in Urban Environments. 2017. DOI: 10.4324/9781315571560
- Carrasco R, Baker S, Waycott J, Vetere F. Negotiating stereotypes of older adults through avatars. ACM International Conference Proceeding Series. 2017, Vol. Part F134477. DOI: 10.1145/3152771.3152795
- Aggarwal D, Zhang W, Thuong H, Ploderer B, Vetere F, Bradford M. SoPhy: A Wearable Technology for Lower Limb Assessment in Video Consultations of Physiotherapy. ACM Conference on Human Factors in Computing Systems. Association for Computing Machinery Inc.. 2017. DOI: 10.1145/3025453.3025489
- Aggarwal D, Hoang T, Zhang W, Ploderer B, Vetere F, Bradford M. Sophy: Smart socks for video consultations of physiotherapy. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Springer Verlag. 2017, Vol. 10516 LNCS. DOI: 10.1007/978-3-319-68059-0_44
View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile