Associate Professor Wally Smith

  • Room: Level: 09 Room: 9.05
  • Building: Doug McDonell Building
  • Campus: Parkville

Research interests

  • Educational technology
  • Health informatics
  • Public history and digital technologies
  • Social origins and implications of IT

Personal webpage


Wally Smith has worked in the field for Human-Computer Interaction and Social Computing for several years, holding research positions at University College London, University of Surrey, University of Western Australia, City University London, before joining the University of Melbourne. His research examines real-world experiences of using IT in a variety of domains including public history, education, health and emergency management. He also does more theoretical work on the social and historical origins of information technology. Across his career he has taught various aspects of applied computing, most recently Organisational Processes, Knowledge Management, Research Methods in Information Systems, and Impacts of Digitisation.

Recent publications

  1. Allison, F.; Newn, J.; Smith, W.; Carter, M.; Gibbs, M. Frame analysis of voice interaction gameplay. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems - CHI '19. ACM. 2019. DOI: 10.1145/3290605.3300623
  2. Lumagbas, JJ.; Smith, W.; Care, E.; Scoular, C. Tablet computers in Philippine public schools: school-level factors that influence technology management and use. Technology, Pedagogy and Education. Taylor & Francis. 2019, Vol. 28, Issue 1, pp. 73-89. DOI: 10.1080/1475939X.2019.1572535
  3. Mckay, D.; Chang, S.; Smith, W.; Buchanan, G. The Things We Talk About When We Talk About Browsing: An Empirical Typology of Library Browsing Behavior. Journal of the Association for Information Science and Technology. Wiley. 2019, Vol. 70, Issue 12, pp. 1383-1394. DOI: 10.1002/asi.24200
  4. Slaughter, Y.; Smith, W.; Hajek, J. Videoconferencing and the networked provision of language programs in regional and rural schools. ReCALL. CAMBRIDGE UNIV PRESS. 2019, Vol. 31, Issue 2, pp. 204-217. DOI: 10.1017/S0958344018000101
  5. Smith, W.; Lewi, H.; Nichols, D. 'PastPort': Reflections on the Design of a Mobile App for Citizen Heritage in Port Melbourne. Australian Historical Studies. ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD. 2018, Vol. 49, Issue 1, pp. 103-125. DOI: 10.1080/1031461X.2017.1407350
  6. Rogerson, MJ.; Gibbs, MR.; Smith, W. Cooperating to compete: The mutuality of cooperation and competition in boardgame play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI '18. Association for Computing Machinery (ACM). 2018, Vol. 2018-April. DOI: 10.1145/3173574.3173767
  7. Allison, F.; Carter, M.; Gibbs, M.; Smith, W. Design patterns for voice interaction in games. The Annual Symposium on Computer-Human Interaction in Play Extended Abstracts - CHI PLAY '18. ACM Press. 2018, pp. 503-509. DOI: 10.1145/3242671.3242712
  8. Graham, C.; Smith, W.; Moncur, W.; Van Den Hoven, E. Introduction: Mortality in Design. Design Issues. MIT PRESS. 2018, Vol. 34, Issue 1, pp. 3-14. DOI: 10.1162/DESI_e_00472
  9. Smith, W.; Lewi, H.; Saniga, A.; Stickells, L.; Constantinidis, D. Bringing the Classroom into the World: Three Reflective Case Studies of Designing Mobile Technology to Support Blended Learning for the Built and Landscaped Environment. Journal of Problem Based Learning in Higher Education. Aalborg University Press. 2017, Vol. 5, Issue 1, pp. 1-21.
  10. Smith, W.; Wadley, G.; Daly, JO.; Webb, M.; Hughson, J.; Hajek, J.; Parker, A.; Woodward-kron, R.; Story, DA. Designing an App for Pregnancy Care for a Culturally and Linguistically Diverse Community. Proceedings of the 29th Australian Conference on Computer-Human Interaction - OZCHI '17. The Association for Computing Machinery. 2017, pp. 337-346. DOI: 10.1145/3152771.3152807
  11. Rogerson, M.; Gibbs, M.; Smith, M. Exploring the Digital Hinterlands: Internet Practices Surrounding the Pursuit of "Offline" Hobbies. . Association of Internet Researchers. 2017.
  12. Webber, S.; Carter, M.; Smith, W.; Vetere, F. Interactive technology and human-animal encounters at the zoo. International Journal of Human-Computer Studies. ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD. 2017, Vol. 98, pp. 150-168. DOI: 10.1016/j.ijhcs.2016.05.003
  13. Webber, S.; Carter, M.; Sherwen, S.; Smith, W.; Joukhadar, Z.; Vetere, F. Kinecting with Orangutans: Zoo Visitors' Empathetic Responses to Animals? Use of Interactive Technology. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17. Association for Computing Machinery (ACM). 2017, Vol. 2017-May, pp. 6075-6088. DOI: 10.1145/3025453.3025729
  14. Mckay, D.; Chang, S.; Smith, W. Manoeuvres in the dark: Design implications of the physical mechanics of library shelf browsing. Proceedings of the 2017 Conference on Conference Human Information Interaction and Retrieval - CHIIR '17. ACM Press. 2017, pp. 47-56. DOI: 10.1145/3020165.3020179
  15. Dong, R.; Carter, M.; Smith, W.; Joukhadar, Z.; Sherwen, S.; Smith, A. Supporting animal welfare with automatic tracking of giraffes with thermal cameras. Proceedings of the 29th Australian Conference on Computer-Human Interaction - OZCHI '17. ACM Press. 2017, pp. 386-391. DOI: 10.1145/3152771.3156142
  16. Smith, W.; Ploderer, B.; Wadley, G.; Webber, S.; Borland, R. Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems - CHI '17. ACM. 2017, Vol. 2017-May, pp. 3045-3056. DOI: 10.1145/3025453.3026054
  17. Lederman, R.; Constantinidis, D.; Linden, T.; Corrin, L.; Pearce, J.; Smith, W.; Bailey, J. Using a Traffic Light System to Provide Feedback to IS Masters Students. ICIS 2017: Transforming Society with Digital Innovation. AISel. 2017.
  18. Rogerson, MJ.; Gibbs, MR.; Smith, W. What can we learn from eye tracking boardgame play?. Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play - CHI PLAY '17 Extended Abstracts. ACM Press. 2017, pp. 519-525. DOI: 10.1145/3130859.3131314
  19. Rogerson, MJ.; Gibbs, M.; Smith, W. "I love all the bits": The Materiality of Boardgames. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI '16. ASSOC COMPUTING MACHINERY. 2016, pp. 3956-3969. DOI: 10.1145/2858036.2858433
  20. Shedden, P.; Ahmad, A.; Smith, M.; Tscherning, H.; Scheepers, R. Asset Identification in Information Security Risk Assessment: A Business Practice Approach. Communications of the Association for Information Systems. Association for Information Systems. 2016, Vol. 39, Issue 1, pp. 297-320.

View a full list of publications on the University of Melbourne’s ‘Find An Expert’ profile