| Name | Year | Degree | Thesis Title |
|---|
| Fraser Allison | 2020 | PhD | Voice interaction game design and gameplay |
| Joshua Newn | 2020 | PhD | Gaze-Based Intention Recognition for Human-Agent Collaboration: Towards Nonverbal Communication in Human-AI Interaction |
| Romina Carrasco | 2020 | PhD | Older Adults Designing Avatars for Self-expression |
| Alexander Kan | 2019 | PhD | Supporting the User Experience of Running with Mixed Reality Stories |
| Chu Luo | 2019 | PhD | Validating Context-Driven Features of Mobile Applications Using Laboratory Testing |
| Niels van Berkel | 2019 | PhD | Data Quality and Quantity in Mobile Experience Sampling |
| Sarah Webber | 2019 | PhD | Digital Technologies and Encounters with Zoo Animals |
| Dana McKay | 2019 | PhD | Down the Superhighway in a Single Tome: Understanding Information Browsing and How to Support it Online |
| Melissa Rogerson | 2019 | PhD | Between Cardboard and Computer: The hobbyist experience of modern boardgames |
| Deepti Aggarwal | 2018 | PhD | Supporting Bodily Communication in Video Consultations of Physiotherapy |
| Konstantinos Kazakos | 2018 | PhD | Understanding the role of technology in supporting parent child reunion |
| Hasan Shahid Ferdous | 2018 | PhD | Technology at Family Mealtimes |
| Kagonya Awori | 2017 | PhD | Designing video-mediated technologies to cultivate indigenous knowledge over distance |
| Patrick Pang | 2016 | PhD | Understanding Exploratory Search in Seeking Health Information |
| Mitchell Harrop | 2015 | PhD | Unwritten multiplayer-online-game rules informing game creation |
| Joji Mori | 2015 | PhD | Designing digital memorials: commemorating the Black Saturday Bushfires |
| Marcus Carter | 2015 | PhD | Treacherous Play in EVE Online |
| John Downs | 2015 | PhD | Audience experience in domestic videogaming |
| Ivo Widjaja | 2014 | PhD | Digital content and its discontents: interpretive flexibility during the use and implementation of enterprise content management systems |
| Ardis Cheng | 2013 | PhD | The Role of Visualisation for Understanding Complex Systems |
| Greg Wadley | 2012 | PhD | Voice in virtual worlds |
| Florian ‘Floyd’ Mueller | 2011 | PhD | Designing Sports: Exertion Games |
| Bernd Ploderer | 2011 | PhD | Understanding Participation in Passion-Centric Social Network Sites |
| Connor Graham | 2009 | PhD | The Case for Mobile Trajectory: A Practical ‘Theory’ for Mobile Work |
| Tuck Wah Leong | 2009 | PhD | Understanding Serendipitous Experiences when Interacting with Personal Digital Content |
| Sofia Pardo | 2009 | PhD | Child-Base Evaluation of Educational Effectiveness: Broadening the Child/Designer Dyad |
| Sonja Pedell | 2008 | PhD | A Scenario-Based Technique for Representing Dynamic Use Context in Mobile System Design |
| Stephen Smith | 2007 | PhD | Online Vicarious-Experience: Using Technology to Help Consumers Evaluate Physical Products over the Internet |
| Jeni Paay | 2006 | PhD | Understanding Hybrid Digital/Built Environments |
| Jon Pearce | 2005 | PhD | An Investigation of Interactivity and Flow: Student Behaviour during Online Instruction |
| Frank Vetere | 2002 | PhD | Redundant Multimedia at the Human-Computer Interface |
Masters Alumni
| Name | Year | Degree | Thesis Title |
|---|
| Tristan Bevan | 2016 | MIS | HandLog: Investigating Deformation through Finger Flexion as a Continuous Input |
| Martin Reinoso | 2015 | MSc (CS) | Improving the interactions between teachers and students for enhancing e-learning of full body motor skills |
| Joshua Newn | 2015 | MIS | Multimodal Input on a Large Interactive Tabletop: Extending Gaze Interaction on Horizontal Surfaces |
| Pedro Rosas | 2014 | MPhil | Strategies to manage the influences from persuasive technologies: the case of self-monitoring and social comparison |
| Anna Lee Anda | 2011 | MSc | Persuasive Technologies and a Youth Mental-Health Intervention Application |
| Kate Goodwin | 2010 | MSc | Copresence and Informal Interactions: Investigating Connections in Physical and Technological Settings |