Games, Play, and Leisure

Games are an important form of human interaction and cultural expression and, for many, are a crucial part of contemporary social life. Our research explores the ways that people experience and create games and playful experiences, seeking to understand how technology supports these activities. We are interested in digital and physical games; children’s play as well as that of adults; co-located and remote play; novel interaction modalities such as voice, gaze and hybrid tools; and gaming experiences from participation through fandom to spectatorship.

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