Digital emotion regulation refers to the use of digital technologies to manage, modify, avoid, or cope with emotional states.
Our group studies forms of digital emotion regulation that people engage in spontaneously, and also designs digital interventions to support healthy emotion regulation.
Our research began formally in 2019 with funding from the Australian Research Council.
Project overview
This project aims to develop a theoretical framework and novel technologies to investigate how, where, when and why people engage in digital emotion regulation. Existing research shows that individuals often use digital technologies to shape their emotions in response to situations; yet social norms often cast such technology use as disrespectful or distracting. The discrepancy between the practice and perception of digital emotion regulation is due to the lack of a systematic understanding of these practices. This project aims to develop a novel framework for better understanding digital emotion regulation, ways to study it in everyday settings, and evidence-based recommendations for managing it in ways that benefit individuals and society. The evidence provided by this project will inform the societal debate about technology overuse and its impact on work, education and interpersonal relationships. The created knowledge will inform policy-makers, designers, and end-users about appropriate use of technology in everyday settings.
Lowe-Brown, X., Glasser, S., Koval, P. & Wadley, G. (2026) Designing for Emotion Regulation in Popular Music Apps: Evaluation of MoodDJ, a Novel Spotify Plugin. Proceedings of ACM Designing Interactive Systems 2026. https://doi.org/10.1145/3800645.3812960
Lowe-Brown, X., Glasser, S., Wadley, G., & Koval, P. (2026). Personalised affect-regulation playlists: A pre-registered experimental test of the iso principle in the general population. Musicae Scientiae.
Lowe-Brown, X., Glasser, S., Koval, P., & Wadley, G. (2024). Would You Tell Spotify How You're Feeling? Exploring Acceptability and Ethics of Emotion-Regulation Plugins for Music Streaming Apps. In Proceedings of the 36th Australasian Conference on Human-Computer Interaction (pp. 351-367).
Hossain, E., Wadley, G., Berthouze, N., & Cox, A. L. (2024). Social media breaks: An opportunity for recovery and procrastination. Proceedings of the ACM on Human-Computer Interaction, 8 (CSCW1), 1-46.
Hossain, E., Wadley, G., Berthouze, N., & Cox, A. (2022). Motivational and situational aspects of active and passive social media breaks may explain the difference between recovery and procrastination. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (pp. 1-8).
Sarsenbayeva, Z., Tag, B., Yan, S., Kostakos, V., & Goncalves, J. (2020). Using Video Games to Regulate Emotions. In 32nd Australian Conference on Human-Computer Interaction (pp. 755–759).
Wadley, G., Smith, W., Koval, P., & Gross, J. (2020) Digital Emotion Regulation.Current Directions in Psychological Science