Human-Computer Interaction
Our mission: To create the next generation of interactive technologies.
We are a world-leading group of Human-Computer Interaction (HCI) researchers who study, teach and are fascinated by issues arising from humans interacting with emerging technologies. Our group has strong foundations in both qualitative and quantitative methods, and brings together cutting-edge technology design with development. Our state-of-the-art facilities enable us to create and study the next generation of interactive technologies, which we validate in a number of important application areas.
Research themes
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Ubiquitous computing
Developing novel technologies that move beyond the desktop computing paradigm. The topics we work on include context awareness, sensing techniques, smartphone technologies, wearables, the Internet of Things, mobility analysis, and smart environments.
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Digital health
Seeking to support citizens to take control of their health, to help health professionals get treatment to more people more efficiently, and to help health systems cope with increasing loads.
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Novel interactions
Designing and developing prototypes using new interactive devices, including, but not limited to: virtual, augmented, and extended reality, eye tracking, physiological sensors, 3D printing, motion capture, projection mapping, interactive AI and machine learning.
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Design for ageing
Investigating how new technologies can be designed and used to support people’s wellbeing and social connectedness in later life.
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Games and play
Exploring the ways that people experience and create games and playful experiences; and seeking to understand how technology supports these activities
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Social computing and communities
Creating and evaluating sociotechnical systems that help mediate communication and collaboration between people.
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Human information interaction
Our group is interested in the nexus of humans, technology and information. Having the right information at the right time is key to autonomy, decision making, and modern democracy.
People
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Staff
View a list of our staff with links to their personal webpages.
View our staff -
Research students
View a list of our graduate researchers with links to their personal webpages.
View our students -
Alumni
View a list of our PhD and Masters by research alumni, with their thesis titles.
View our alumni
Contact us
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Group Leader
Email: vassilis.kostakos@unimelb.edu.au
Study
If you are interested in undertaking studies in Human-Computer Interaction and affiliated disciplines, we offer a number of options.
We teach a variety of subjects covering a range of HCI topics, including methods, techniques, technologies. Most of our taught subjects are primarily project-based.
Our group also supervises a range of research and software development projects for students working on a minor thesis.
Studying with us gives you access to state-of-the-art facilities, hands-on experience with novel interactive technologies, and opportunities to put in practice skills that are in high demand in the job market.
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HCI programs for potential students
Find out about the undergraduate and graduate coursework programs we offer.
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HCI subjects
See which subjects or projects you can do with us.
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Masters projects
Our group supervises masters projects across various coursework programs. View available projects.
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Potential PhD students
Find out how to do a PhD in HCI.
Facilities
Our researchers and students have access to a number of facilities at the University that allow them to develop and run experiments that push the boundaries of human-computer interaction. Each facility is unique and provides researchers with a range of capabilities, from running usability experiments to manufacturing research equipment.
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User Experience (UX) Lab
A specialist laboratory used for usability testing and interaction research.
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Interactive Technologies (IxT) Lab
A facility that allows users to explore, design and develop novel interactions using technologies such as motion-capture, voice assistants, AR/VR and Kinects, just to name a few.
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Engineering Workshop
Providing design consultancy and manufacturing services such as: CNC machining; Conventional machining (turning, milling); Welding fabrication; Sheet metal fabrication; Plumbing; and 3D Printing and Scanning.
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FabLab
A digital workshop focused on aiding the model making of student work.
Contact the Lab Manager
To arrange access or use of these facilities, contact:
- Lab Manager
- Allen Mari Pilares
- allen.pilares@unimelb.edu.au
- Phone
- +61 3 9035 8760
News and events
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Friday 3–4pmMoonlighting as a User Behaviour ResearcherSeminar or Forum
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Thursday 2–3pmImproving Privacy in Aged Care Monitoring Devices: An investigation Based on Multiple Stakeholders’ PerspectivesSeminar or Forum
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HCI researchers to present at OzCHI 2020
The 32nd Australian Conference on Human-Computer Interaction (OzCHI 2020) will take place over three days between 2-4 December 2020.
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An ARC DP and two ARDC Grants Awarded to HCI Researchers
Our HCI researchers have been successful in this year’s round of ARC Discovery Projects (ARC DP), gaining one ARC DP grant, and also two Australian Research Data Commons (ARDC) grants, for a total of three new funded projects.
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HCI researchers nominated for Best Paper Award at IEEE ISMAR 2020
We are pleased to announce that HCI researchers Difeng Yu, Qiushi Zhou, Joshua Newn, Tilman Dingler, Eduardo Velloso, and Jorge Goncalves have received a Best Paper award nomination at the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020).
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Human-Computer Interaction group to host DiGRAA 2021
We are delighted to announce that the Human-Computer Interaction (HCI) group at The University of Melbourne will be hosting the 2021 National Conference for the Digital Games Research Association of Australia (DiGRAA).
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Thursday 1:00pm - 2:00pmAugmented reality annotations for face-to-face interaction: using AR to enhance skill-movement acqui...Seminar or Forum
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Friday 3:00pm - 4:00pmTask assignment using worker context and cognitive ability for improving data quality in crowdsourci...Seminar or Forum
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Friday 2:00pm - 3:00pmDeveloping the proactive smart speaker systemSeminar or Forum
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You wouldn’t hit a dog, so why kill one in Minecraft? Why violence against virtual animals is an ethical issue
Video game ‘amoralists’ argue killing in gaming isn’t harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
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Friday All dayInsertable devices: The uses and capabilities of devices in, through and underneath the skinSeminar or Forum
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Biometric Mirror’s new technology temple in the Netherlands
The new version of Biometric Mirror is a spongy technology temple that invites audiences to posture for an algorithm that measures emotional stability, kindness levels and so-called beauty.
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Friday 3:00pm - 4:00pmVirtual Reality to provoke engagement with climate changeSeminar or Forum
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Wednesday 3:00pm - 4:00pmA toolkit for developing mobile NIRS-based applicationsSeminar or Forum
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Data isn’t neutral and neither are decision algorithims
The UK’s misguided attempt to use algorithms to estimate school scores is a warning and reminder of the need to keep humans and accountability in automated decision-making.
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Child’s play in the time of COVID: screen games are still 'real' play
Play is a core part of a healthy childhood, through which children develop social, communication, cognitive and physical skills.
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Friday 3:00pm - 4:00pmPersuasive design and the art of resistanceSeminar or Forum
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PhD student Sara Khorasani awarded MSE Ingenium Scholarship
Sara received the award the basis of academic excellence, strength of research proposal, and ambassadorial potential. Her research focuses on learning analytics in VR.
News
Here is a collection of scholarly peer-reviewed papers published by Human-Computer Interaction researchers in the current year. The list of publications by individual HCI researchers in Google Scholar may also be useful.
Conference papers
Baker, S.; Waycott, J.; Carrasco, R.; Kelly, R.; Jones, A.; Lilley, J.; Dow, B.; Batchelor, F.; Hoang, T.; Vetere, F. (2021) "Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform" The ACM CHI Conference on Human Factors in Computing Systems Association for Computing Machinery (ACM). DOI:10.1145/3411764.3445752
Kelly, R.; Cheng, Y.; Mckay, D.; Wadley, G.; Buchanan, G. (2021) ""It's About Missing Much More Than the People": How Students use Digital Technologies to Alleviate Homesickness" The ACM CHI Conference on Human Factors in Computing Systems Association for Computing Machinery (ACM). DOI:10.1145/3411764.3445362
Syiem, B.; Kelly, R.; Goncalves, J.; Velloso, E.; Dingler, T. (2021) "Impact of Task on Attentional Tunneling in Handheld Augmented Reality" The ACM CHI Conference on Human Factors in Computing Systems Association for Computing Machinery (ACM). DOI:10.1145/3411764.3445580
2020 book chapters
Chan, S.; Lewi, H.; Smith, W. (2020) "Interview with Seb Chan". Lewi, H.; Smith, W.; Vom Lehn, D.; Cooke, S. (Ed.) The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites. Abingdon, Oxon. Routledge. Pg: 15-22.
2020 journal articles
Allison, F.; Carter, M.; Gibbs, M. (2020) "Word Play: A History of Voice Interaction in Digital Games" Games and Culture SAGE PUBLICATIONS INC. Pg: 91-113. DOI:10.1177/1555412017746305
Alorwu, A.; Van Berkel, N.; Goncalves, J.; Oppenlaender, J.; Lopez, MB.; Seetharaman, M.; Hosio, S. (2020) "Crowdsourcing sensitive data using public displays-opportunities, challenges, and considerations" Personal and Ubiquitous Computing Springer. Pg: -. DOI:10.1007/s00779-020-01375-6
Amft, O.; Favela, J.; Intille, S.; Musolesi, M.; Kostakos, V. (2020) "Personalized Pervasive Health" IEEE Pervasive Computing Institute of Electrical and Electronics Engineers. Pg: 11-13. DOI:10.1109/MPRV.2020.3003142
Anagnostopoulos, T.; Luo, C.; Ramson, J.; Ntalianis, K.; Kostakos, V.; Skourlas, C. (2020) "A multi-agent system for distributed smartphone sensing cycling in smart cities" Journal of Systems and Information Technology Emerald. Pg: 119-134. DOI:10.1108/JSIT-12-2018-0158
Baker, S.; Kelly, R.; Waycott, J.; Carrasco, R.; Bell, R.; Joukhadar, Z.; Hoang, T.; Ozanne, E.; Vetere, F. (2020) "School’s Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults" Proceedings of the ACM on Human-Computer Interaction Association for Computing Machinery (ACM).
Carter, M.; Webber, S.; Rawson, S.; Smith, W.; Purdam, J.; Mcleod, EM. (2020) "Virtual reality in the zoo: A qualitative evaluation of a stereoscopic virtual reality video encounter with little penguins Eudyptula minor" Journal of zoo and aquarium research European Association of Zoos and Aquaria. Pg: 239-245. DOI:10.19227/jzar.v8i4.500
Cataldo, F.; Chang, S.; Mendoza, A.; Buchanan, G. (2020) "A perspective on Client-Psychologist Relationships in Videoconferencing Psychotherapy: A Literature Review (Preprint)" JMIR Mental Health JMIR Publications Inc.. DOI:10.2196/19004
Chen, Y.; Van Berkel, N.; Luo, C.; Sarsenbayeva, Z.; Kostakos, V. (2020) "Application of miniaturized near-infrared spectroscopy in pharmaceutical identification" Smart Health Elsevier. Pg: 100126-100126. DOI:10.1016/j.smhl.2020.100126
Davidson, S.; Fletcher, S.; Wadley, G.; Reavley, N.; Gunn, J.; Wade, D. (2020) "A Mobile Phone App to Improve the Mental Health of Taxi Drivers: Single-Arm Feasibility Trial" JMIR mHealth and uHealth Toronto, Canada. JMIR Publications. Pg: -. DOI:10.2196/13133
De Angeli, D.; Kelly, RM.; O’neill, E. (2020) "Beyond Happy?or?Not: Using Emoji to Capture Visitors’ Emotional Experience" Curator: The Museum Journal Wiley. Pg: 167-191. DOI:10.1111/cura.12352
Du, JT.; Xie, I.; Waycott, J. (2020) "Marginalized communities, emerging technologies, and social innovation in the digital age: Introduction to the special issue" Information Processing & Management ELSEVIER SCI LTD. Pg: -. DOI:10.1016/j.ipm.2020.102235
Gooch, D.; Kelly, RM.; Stiver, A.; Van Der Linden, J.; Petre, M.; Richards, M.; Klis-davies, A.; Mackinnon, J.; Macpherson, R.; Walton, C. (2020) "The benefits and challenges of using crowdfunding to facilitate community-led projects in the context of digital civics" International Journal of Human-Computer Studies Elsevier BV. Pg: 33-43. DOI:10.1016/j.ijhcs.2019.10.005
Hosio, SJ.; Van Berkel, N.; Oppenlaender, J.; Goncalves, J. (2020) "Crowdsourcing Personalized Weight Loss Diets" Computer IEEE. Pg: 63-71. DOI:10.1109/MC.2019.2902542
Klakegg, S.; Asare, KO.; Van Berkel, N.; Visuri, A.; Ferreira, E.; Hosio, S.; Goncalves, J.; Huttunen, H-L.; Ferreira, D. (2020) "CARE: Context-awareness for elderly care" Health and Technology SPRINGER HEIDELBERG. Pg: -. DOI:10.1007/s12553-020-00512-8
Kowsar, Y.; Moshtaghi, M.; Velloso, E.; Leckie, C.; Kulik, L. (2020) "An Online Unsupervised Dynamic Window Method to Track Repeating Patterns From Sensor Data." IEEE Transactions on Cybernetics Institute of Electrical and Electronics Engineers (IEEE). Pg: 1-13. DOI:10.1109/TCYB.2020.3027714
Luo, C.; Goncalves, J.; Velloso, E.; Kostakos, V. (2020) "A Survey of Context Simulation for Testing Mobile Context-Aware Applications" ACM Computing Surveys Association for Computing Machinery. Pg: -. DOI:10.1145/3372788
Marini, G.; Tag, B.; Goncalves, J.; Velloso, E.; Jurdak, R.; Capurro, D.; Mccarthy, C.; Shearer, W.; Kostakos, V. (2020) "Measuring Mobility and Room Occupancy in Clinical Settings: System Development and Implementation" JMIR mHealth and uHealth JMIR PUBLICATIONS, INC. Pg: -. DOI:10.2196/19874
Pang, PC-I.; Mckay, D.; Chang, S.; Chen, Q.; Zhang, X.; Cui, L. (2020) "Privacy concerns of the Australian My Health Record: Implications for other large-scale opt-out personal health records" Information Processing and Management Elsevier. Pg: -. DOI:10.1016/j.ipm.2020.102364
Seabrook, E.; Kelly, R.; Foley, F.; Theiler, S.; Thomas, N.; Wadley, G.; Nedeljkovic, M. (2020) "Understanding how virtual reality can support mindfulness practice: Mixed methods study" Journal of Medical Internet Research JMIR Publications Inc.. Pg: 1-15. DOI:10.2196/16106
Singh, R.; Miller, T.; Newn, J.; Velloso, E.; Vetere, F.; Sonenberg, L. (2020) "Combining gaze and AI planning for online human intention recognition" Artificial Intelligence Elsevier. Pg: -. DOI:10.1016/j.artint.2020.103275
Van Berkel, N.; Dennis, S.; Zyphur, M.; Li, J.; Heathcote, A.; Kostakos, V. (2020) "Modeling interaction as a complex system" Human-Computer Interaction Taylor & Francis. Pg: -. DOI:10.1080/07370024.2020.1715221
Van Berkel, N.; Goncalves, J.; Hosio, S.; Sarsenbayeva, Z.; Velloso, E.; Kostakos, V. (2020) "Overcoming compliance bias in self-report studies: A cross-study analysis" International Journal of Human-Computer Studies ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD. Pg: 1-12. DOI:10.1016/j.ijhcs.2019.10.003
Van Berkel, N.; Goncalves, J.; Wac, K.; Hosio, S.; Cox, AL. (2020) "Human accuracy in mobile data collection" International Journal of Human-Computer Studies Elsevier Inc.. Pg: -. DOI:10.1016/j.ijhcs.2020.102396
Van Berkel, N.; Tag, B.; Goncalves, J.; Hosio, S. (2020) "Human-centred artificial intelligence: a contextual morality perspective" Behaviour and Information Technology TAYLOR & FRANCIS LTD. Pg: -. DOI:10.1080/0144929X.2020.1818828
Vered, M.; Howe, P.; Miller, T.; Sonenberg, L.; Velloso, E. (2020) "Demand-Driven Transparency for Monitoring Intelligent Agents" IEEE Transactions on Human-Machine Systems Institute of Electrical and Electronics Engineers (IEEE). Pg: 264-275. DOI:10.1109/thms.2020.2988859
Wang, C.; Sarsenbayeva, Z.; Chen, X.; Dingler, T.; Goncalves, J.; Kostakos, V. (2020) "Accurate Measurement of Handwash Quality Using Sensor Armbands: Instrument Validation Study" JMIR mHealth and uHealth JMIR Publications. Pg: -. DOI:10.2196/17001
Wijenayake, S.; Hettiachchi, D.; Hosio, SJ.; Kostakos, V.; Goncalves, J. (2020) "Effect of Conformity on Perceived Trustworthiness of News in Social Media" IEEE Internet Computing Institute of Electrical and Electronics Engineers (IEEE). Pg: 1-1. DOI:10.1109/MIC.2020.3032410
Wijenayake, S.; Van Berkel, N.; Kostakos, V.; Goncalves, J. (2020) "Quantifying the Effect of Social Presence on Online Social Conformity" Proceedings of the ACM on Human-Computer Interaction ACM. Pg: 1-22. DOI:10.1145/3392863
Wijenayake, S.; Van Berkel, N.; Kostakos, V.; Goncalves, J. (2020) "Impact of contextual and personal determinants on online social conformity" Computers in Human Behavior Elsevier. Pg: -. DOI:10.1016/j.chb.2020.106302
Yang, K.; Wang, C.; Sarsenbayeva, Z.; Tag, B.; Dingler, T.; Wadley, G.; Goncalves, J. (2020) "Benchmarking commercial emotion detection systems using realistic distortions of facial image datasets" The Visual Computer Springer Verlag. Pg: -. DOI:10.1007/s00371-020-01881-x
Yu, D.; Zhou, Q.; Newn, J.; Dingler, T.; Velloso, E.; Goncalves, J. (2020) "Fully-Occluded Target Selection in Virtual Reality." IEEE Transactions on Visualization and Computer Graphics Institute of Electrical and Electronics Engineers. Pg: 3402-3413. DOI:10.1109/TVCG.2020.3023606
Zhou, Q.; Yu, D.; Reinoso, MN.; Newn, J.; Goncalves, J.; Velloso, E. (2020) "Eyes-free Target Acquisition During Walking in Immersive Mixed Reality" IEEE Transactions on Visualization and Computer Graphics Institute of Electrical and Electronics Engineers (IEEE). Pg: 3423-3433. DOI:10.1109/tvcg.2020.3023570
Conference papers
Alamri, H.; Waycott, J.; Lederman, R.; Alshehri, A. (2020) "User engagement in image-based online health communities" Pacific Asia Conference on Information Systems: Information Systems (IS) for the Future Association for Information Systems.
Andrade, R.; Rogerson, MJ.; Waycott, J.; Baker, S.; Vetere, F. (2020) "Introducing the Gamer Information-Control Framework" CHI '20: CHI Conference on Human Factors in Computing Systems ACM. Pg: 1-14. DOI:10.1145/3313831.3376211
Babaei, E.; Srivastava, N.; Newn, J.; Zhou, Q.; Dingler, T.; Velloso, E. (2020) "Faces of Focus: A Study on the Facial Cues of Attentional States" CHI '20: CHI Conference on Human Factors in Computing Systems ACM. Pg: 1-13. DOI:10.1145/3313831.3376566
Bahng, S.; Kelly, R.; Mccormack, J. (2020) "Reflexive VR Storytelling Design Beyond Immersion: Facilitating Self-Reflection on Death and Loneliness" The ACM CHI Conference on Human Factors in Computing Systems (CHI 2020) Association for Computing Machinery. Pg: 1-13. DOI:10.1145/3313831.3376582
Buchanan, G.; Mckay, D.; Clarke, CLA.; Azzopardi, L.; Trippas, J. (2020) "Made to measure: A workshop on human-centred metrics for information seeking" 2020 Conference on Human Information Interaction and Retrieval New York, United States. Association for Computing Machinery (ACM). Pg: 484-487. DOI:10.1145/3343413.3378020
Dourish, P.; Lawrence, C.; Leong, TW.; Wadley, G. (2020) "On Being Iterated: The Affective Demands of Design Participation" CHI '20: CHI Conference on Human Factors in Computing Systems ACM. Pg: 1-11. DOI:10.1145/3313831.3376545
Fong, LC.; Waycott, J.; Kadir, A.; Gispen, J.; Nacke, LE. (2020) "'Imi Pono: Creating an Ethical Framework for User Experience Design" CHI '20: CHI Conference on Human Factors in Computing Systems ACM. Pg: 1-8. DOI:10.1145/3334480.3375161
Hettiachchi, D.; Goncalves, J. (2020) "Towards Effective Crowd-Powered Online Content Moderation" 31st Australian Conference on Human-Computer-Interaction (OZCHI) ASSOC COMPUTING MACHINERY. Pg: 342-346. DOI:10.1145/3369457.3369491
Hettiachchi, D.; Hosio, S.; Kostakos, V.; Van Berkel, N.; López, MB.; Goncalves, J. (2020) "Augmenting automated kinship verification with targeted human input" Pacific Asia Conference on Information Systems Association for Information Systems.
Hettiachchi, D.; Sarsenbayeva, Z.; Allison, F.; Van Berkel, N.; Dingler, T.; Marini, G.; Kostakos, V.; Goncalves, J. (2020) "“Hi! I am the Crowd Tasker” Crowdsourcing through Digital Voice Assistants" CHI'20 Association for Computing Machinery. Pg: -. DOI:10.1145/3313831.3376320
Lawrence, C.; Leong, TW.; Brereton, M.; Taylor, JL.; Bidwell, N.; Wadley, G. (2020) "Indigenous HCI" 31st Australian Conference on Human-Computer-Interaction (OZCHI) ASSOC COMPUTING MACHINERY. Pg: 17-19. DOI:10.1145/3369457.3369553
Mckay, D.; Buchanan, G. (2020) "Capturing information behaviour in the wild: A tutorial" Fifth ACM SIGIR Conference on Human Information Interaction and Retrieval (CHIIR) ACM. Pg: 475-476. DOI:10.1145/3343413.3378017
Mckay, D.; Makri, S.; Chang, S.; Buchanan, G. (2020) "On birthing dancing stars: The need for bounded chaos in information interaction" 2020 Conference on Human Information Interaction and Retrieval ACM. Pg: 292-302. DOI:10.1145/3343413.3377983
Mckay, D.; Makri, S.; Gutierrez-lopez, M.; Macfarlane, A.; Missaoui, S.; Porlezza, C.; Cooper, G. (2020) "We are the change that we seek: Information interactions during a change of viewpoint" 2020 Conference on Human Information Interaction and Retrieval ACM. Pg: 173-182. DOI:10.1145/3343413.3377975
Mckay, D.; Twidale, MB.; Buchanan, G. (2020) "Strike a Pose: Gender and the Public and Private Performance of Magazine Reading" JCDL '20: The ACM/IEEE Joint Conference on Digital Libraries in 2020 ACM. Pg: 361-364. DOI:10.1145/3383583.3398601
Munteanu, C.; Waycott, J.; Mcnaney, R. (2020) "Dealing with ethical challenges in HCI fieldwork" CHI: Conference on Human Factors in Computing Systems ACM. Pg: 1-4. DOI:10.1145/3334480.3375057
Newn, J. (2020) "Using Multimodal Sensing to Improve Awareness in Human-AI Interaction" CHI 2020 Workshop on Artificial Intelligence for HCI: A Modern Approach Association for Computing Machinery (ACM). Pg: -.
Oldenburg, B.; Bird, D.; Baptista, S.; Wadley, G.; Speight, J.; Scuffham, P. (2020) "DIGITAL TECHNOLOGY TO TRANSFORM CURRENT APPROACHES TO CHRONIC DISEASE MANAGEMENT IN POPULATIONS" ANNALS OF BEHAVIORAL MEDICINE OXFORD UNIV PRESS INC. Pg: S464-S464.
Sarcar, S.; Munteanu, C.; Jokinen, J.; Charness, N.; Dunlop, M.; Ren, X.; Waycott, J. (2020) "Designing Interactions for the Ageing Populations - Addressing Global Challenges" CHI '20: CHI Conference on Human Factors in Computing Systems ACM. Pg: 1-5. DOI:10.1145/3334480.3375164
Sarsenbayeva, Z.; Marini, G.; Van Berkel, N.; Luo, C.; Jiang, W.; Yang, K.; Wadley, G.; Dingler, T.; Goncalves, J.; Kostakos, V. (2020) "Does Smartphone Use Drive our Emotions or vice versa? A Causal Analysis" CHI'20 Association for Computing Machinery. Pg: -. DOI:10.1145/3313831.3376163
Shen, Y.; Kelly, R. (2020) "CoasterMe: Supporting Informal Workplace Awareness Through the Everyday Behaviour of Drinking" The ACM CHI Conference on Human Factors in Computing Systems (CHI 2020) Association for Computing Machinery (ACM). Pg: -. DOI:10.1145/3334480.3382824
Srivastava, N.; Nawaz, S.; Lodge, JM.; Velloso, E.; Erfani, S.; Bailey, J. (2020) "Exploring the usage of thermal imaging for understanding video lecture designs and students' experiences" LAK '20: Tenth International Conference on Learning Analytics & Knowledge ACM. Pg: 250-259. DOI:10.1145/3375462.3375514
Syiem, BV.; Kelly, R.; Velloso, E.; Goncalves, J.; Dingler, T. (2020) "Enhancing Visitor Experience or Hindering Docent Roles: Attentional Issues in Augmented Reality Supported Installations" IEEE International Symposium on Mixed and Augmented Reality (ISMAR '20) IEEE Computer Society.
Webber, S.; Carter, M.; Smith, W.; Vetere, F. (2020) "Co-Designing with Orangutans" DIS '20: Designing Interactive Systems Conference 2020 ACM. Pg: 1713-1725. DOI:10.1145/3357236.3395559
Weir, K.; Loizides, F.; Nahar, V.; Aggoun, A.; Buchanan, G. (2020) "Creating a Bespoke Virtual Reality Personal Library Space for Persons with Severe Visual Disabilities" JCDL '20: The ACM/IEEE Joint Conference on Digital Libraries in 2020 ACM. Pg: 393-396. DOI:10.1145/3383583.3398610
Wu, Y.; Kelly, R. (2020) "Online Dating Meets Artificial Intelligence: How the Perception of Algorithmically Generated Profile Text Impacts Attractiveness and Trust" 32nd Australian Conference on Human-Computer Interaction (OzCHI ’20) Association for Computing Machinery (ACM). Pg: -.
Yu, D.; Jiang, W.; Wang, C.; Dingler, T.; Velloso, E.; Goncalves, J. (2020) "ShadowDancXR: Body Gesture Digitization for Low-cost Extended Reality (XR) Headsets" ISS '20: Interactive Surfaces and Spaces ACM. Pg: 79-80. DOI:10.1145/3380867.3426222
Yu, D.; Zhou, Q.; Tag, B.; Dingler, T.; Velloso, E.; Goncalves, J. (2020) "Engaging Participants during Selection Studies in Virtual Reality" 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) IEEE. Pg: 500-509. DOI:10.1109/vr46266.2020.1581291122479
Zable, A.; Hollenberg, L.; Velloso, E.; Goncalves, J. (2020) "Investigating Immersive Virtual Reality as an Educational Tool for Quantum Computing" VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology ACM. Pg: 1-11. DOI:10.1145/3385956.3418957
Other
Baker, SJ.; Waycott, J.; Warburton, J.; Batchelor, F. (2020) "The Highway of Life: Social Virtual Reality as a Reminiscence Tool" Innovation in Aging Oxford University Press (OUP). Pg: S306-S306. DOI:10.1093/geroni/igz038.1121