News
-
Friday 3–4pmMoonlighting as a User Behaviour Researcher
-
Thursday 2–3pmImproving Privacy in Aged Care Monitoring Devices: An investigation Based on Multiple Stakeholders’ Perspectives
-
HCI researchers to present at OzCHI 2020
The 32nd Australian Conference on Human-Computer Interaction (OzCHI 2020) will take place over three days between 2-4 December 2020.
-
An ARC DP and two ARDC Grants Awarded to HCI Researchers
Our HCI researchers have been successful in this year’s round of ARC Discovery Projects (ARC DP), gaining one ARC DP grant, and also two Australian Research Data Commons (ARDC) grants, for a total of three new funded projects.
-
HCI researchers nominated for Best Paper Award at IEEE ISMAR 2020
We are pleased to announce that HCI researchers Difeng Yu, Qiushi Zhou, Joshua Newn, Tilman Dingler, Eduardo Velloso, and Jorge Goncalves have received a Best Paper award nomination at the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2020).
-
Human-Computer Interaction group to host DiGRAA 2021
We are delighted to announce that the Human-Computer Interaction (HCI) group at The University of Melbourne will be hosting the 2021 National Conference for the Digital Games Research Association of Australia (DiGRAA).
-
Thursday 1:00pm - 2:00pmAugmented reality annotations for face-to-face interaction: using AR to enhance skill-movement acqui...
-
Friday 3:00pm - 4:00pmTask assignment using worker context and cognitive ability for improving data quality in crowdsourci...
-
Friday 2:00pm - 3:00pmDeveloping the proactive smart speaker system
-
You wouldn’t hit a dog, so why kill one in Minecraft? Why violence against virtual animals is an ethical issue
Video game ‘amoralists’ argue killing in gaming isn’t harmful since no living being is actually hurt. But when it comes to hurting virtual animals, we disagree.
-
Friday All dayInsertable devices: The uses and capabilities of devices in, through and underneath the skin
-
Biometric Mirror’s new technology temple in the Netherlands
The new version of Biometric Mirror is a spongy technology temple that invites audiences to posture for an algorithm that measures emotional stability, kindness levels and so-called beauty.
-
Friday 3:00pm - 4:00pmVirtual Reality to provoke engagement with climate change
-
Wednesday 3:00pm - 4:00pmA toolkit for developing mobile NIRS-based applications
-
Data isn’t neutral and neither are decision algorithims
The UK’s misguided attempt to use algorithms to estimate school scores is a warning and reminder of the need to keep humans and accountability in automated decision-making.
-
Child’s play in the time of COVID: screen games are still 'real' play
Play is a core part of a healthy childhood, through which children develop social, communication, cognitive and physical skills.
-
Friday 3:00pm - 4:00pmPersuasive design and the art of resistance
-
PhD student Sara Khorasani awarded MSE Ingenium Scholarship
Sara received the award the basis of academic excellence, strength of research proposal, and ambassadorial potential. Her research focuses on learning analytics in VR.
-
Tilman Dingler and research team presented with Adobe grant
We congratulate Tilman Dingler and his research team, on receiving a grant from Adobe to pursue his project: ‘Reading on Ubiquitous Devices’.
-
The value of board games
Did you know that board games are a form of technology? Engineering lecturer Dr Melissa Rogerson examines our love of all things board games and their fascinating 5,000-year history.
-
Boardgame science at the pub
Melissa Rogerson talks with host of Quantum Sauce, Adam Booth, about her research on boardgames and on hybrid digital games.
-
Friday 3:00pm - 4:00pmContestability in algorithmic decision-making
-
Friday 3:00pm - 4:00pmExploring perception through the eyes: from eye tracking to visual saliency and mental imagery
-
Martin Gibbs co-authors new book, ‘Digital Domesticity: Media, Materiality and Home Life’
The book explores the intersections between digital media and domestic life.
-
Friday 3:00pm - 4:00pmEcholocation as a means for people with visual impairment to acquire spatial knowledge of virtual sp...
-
Friday 3:00pm - 4:00pmUnderstanding the experience of esports spectatorship: an exploration of place(lessness) and authent...
-
Thursday 2:00pm - 3:00pmTarget selection under challenging scenarios in virtual reality environments
-
In response to the cancellation of CHI2020, CHI Down Under 2020 was developed as a local, virtual event
-
Facial recognition technology is one tool in the fight against COVID-19; but University of Melbourne experts ask if surveillance tech going to stick around?
-
Wednesday 3:00pm - 4:00pmOvercoming the limitation of visual feedback in mixed reality
-
Greg Wadley takes home CHI2020 Best Paper award
Greg received the award for the co-authored paper entitled ‘On Being Iterated: The Affective Demands of User Participation’.
-
Sarah Webber awarded Best Paper at DIS2020
Sarah’s paper, ‘Orangutan-Centred Design: Enhancing Co-design with Animals’, describes the ‘Kinecting with Orangutans’ project for Melbourne Zoo.
-
Social credit is no longer science fiction – but we were warned
Now seems like the perfect time to review some films and television shows that have interrogated surveillance and social credit societies.
-
What if you could transform the standard smart speaker that sits passively in your home into a productive work instrument?
-
COVID-19 has generated an information overload for many of us; University of Melbourne experts say we need relevant and concise updates without false hope.
-
At a time of self-isolation board games offer interaction, variety and challenges, and don't have to be about winning, says a University of Melbourne expert
-
More than 200 researchers have joined forces to develop a survey to understand the global impact of the COVID-19 pandemic on our psychological wellbeing.
-
Are you paying attention? Dr Eduardo Velloso may well be able to tell – and to help.
-
People in aged care homes were already isolated before the COVID-19 crisis but University of Melbourne research finds new technology can help better connect them
-
Tuesday 2:00pm - 3:00pmRobust Multimodal Emotion Recognition in Real World Settings
-
Friday 3:00pm - 4:00pmAdoption of Emerging Technologies in Residential Aged Care
-
AsiaTOPA 2020: An ‘Art Hack’ experience with MetaObjects
MetaObjects visited our lab to deliver a motion-capture masterclass as part of the AsiaTOPA festival.
-
Interactive tool helps physios with complex fine motor skills
A new device is helping student physios at the University of Melbourne to improve their complex fine motor skills.
-
Friday 3:00pm–4:00pmThe Digital Therapeutic Alliance and HCI
-
Friday 1:00pm–2:00pmAgeing in the 21st century: can social technologies help change the ageist paradigm?
-
Thursday 11:00am–12:00pmLet’s Play Communities: Definitions, Evolution, and Economies
-
Friday 3–4pmUnderstanding crowd worker behaviors
-
Tuesday 10:30am–11:30amHand Hygiene in Hospitals
-
Monday 3–4pmUnderstanding User Attention in Mobile Augmented Reality Applications
-
Wednesday 3:00pm–4:00pmInfluence of Semantic and Auditory Stimuli on Mind Wandering: Behavior Analysis and Automatic Detection using Physiological Sensors
-
Monday 2–3pmAlgorithmic Music Curation: Shaping Music Practices and Taste Across User Groups
-
Success at DiGRA 2020 conference
Our researchers have been successful in submitting a range of papers and panels to DiGRA 2020, to be held in Tampere, Finland.
-
Our researchers to present at AsiaTOPA Digital Environments Forum
The program features events that celebrate cross-cultural collaborations between a range of practitioners from the Australian and Asian cultural industries.
-
Our researchers to present at esteemed CHI 2020 conference
The 2020 ACM Conference on Human Factors in Computing Systems (CHI 2020), is taking place between 25–30 April in Oahu, Hawai’i, USA.
-
Thursday 1.30–2.30pmExploring the problems and experiences of older adults learning to use digital technologies
-
Biometric Mirror presented at the World Bank and World Engineers Convention
Biometric Mirror has rounded out a busy year of local and international appearances, with two final presentations for 2019.
-
Wednesday 3–4pmNew Interaction Paradigms in the Age of Artificial Intelligence: Human-AI Collaboration to Amplify the Mind
-
Our researchers contribute to successful OzCHI’19
Presenters and attendees of the 31st Australian Conference on Human-Computer Interaction (OzCHI’19) met on Perth’s sandy shores between 3–5 December 2019.
-
Monday 12–1pmHand Hygiene in Hospitals
-
Wednesday 3:00pm–4:00pmFuture of mental health sensing: call to arms
-
Friday 3–4pmThe role of technology in understanding perspectives on aging and health
-
Board games are booming. Here’s why (and some holiday boredom busters)
Far from fading away in the digital age, board games are enjoying a boom time because they are social, challenging and tangible. And designers are using technology to create new ways to play.